Difference between revisions of "Divine Gift"
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** If you die, you are affected by | ** If you die, you are affected by a modified Reincarnate spell. Your new body only has 25% of its maxium hit points and you take 1d3 Con damage. [https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/ Extended race list]. If you have 0 or less Con after this you are unconscious (not dead) and you will regain 1 Con per hour until you have at least 1. | ||
** If you Reincarnate, gain +1 ability | ** If you Reincarnate, gain +1 on an ability score appropriate to the new race. A tooth is lost. | ||
** If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP | ** If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP | ||
** If given in an agreement, your maximum HP is doubled for 1 hour and you gain full HP and you may cast Revivify once without any material component during the next hour | ** If given in an agreement, your maximum HP is doubled for 1 hour and you gain full HP and you may cast Revivify once without any material component during the next hour | ||
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** Gain the ability to cast | ** Gain the ability to cast Frost Fingers twice per long or short rest. | ||
** Gain the ability to cast Rime's Binding Ice once per long rest. | |||
** Gain Resistance to cold and Weakness to Fire | ** Gain Resistance to cold and Weakness to Fire | ||
** If given upon death, you are revived with full HP and under the effects of Armor of Agathys cast at a level 2 spell slot | ** If given upon death, you are revived with full HP and under the effects of Armor of Agathys cast at a level 2 spell slot | ||
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** Gain the ability to speak and understand Druidic | ** Gain the ability to speak and understand Druidic | ||
** Gain the effects of permanent Barkskin, but the feature disappears if you take fire damage. You may | ** Gain the effects of permanent Barkskin, but the feature disappears if you take fire damage. You may expend the effect to completely deflect a strike that would hit. You can dismiss it as an action. If removed, the effect returns after a long or short rest. | ||
** During a rest or when gaining the effect, choose a type of non-magical physical damage (slashing, piercing or bludgeoning) that you have resistance against while the effect is active | ** During a rest or when gaining the effect, choose a type of non-magical physical damage (slashing, piercing or bludgeoning) that you have resistance against while the effect is active | ||
** Gain Shillelagh | ** Gain the Shillelagh and Druidcraft cantrips (or two other Druid Cantrips if you already have these) | ||
** If given upon death, you are revived with full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour. | ** If given upon death, you are revived with full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour. | ||
** If given in an agreement, gain full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour and you become under the effects of Fire Shield; you choose warm or cold shield | ** If given in an agreement, gain full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour and you become under the effects of Fire Shield; you choose warm or cold shield | ||
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** Gain +2 Strength and increase the maximum Strength you can get from Ability Score Improvements by 2. | ** Gain +2 Strength and increase the maximum Strength you can get from Ability Score Improvements by 2. | ||
** Gain the ability to cast Enhance Ability as a 2nd level spell | ** Gain the ability to cast Enhance Ability as a 2nd level spell (but only Strength) once per long or short rest. | ||
** Gain the Rage feature from the Barbarian class. If you already had the Rage feature, or you gain it later, instead gain +1 use and +2 damage while raging. | |||
** If given upon death, you are revived with full HP and gain a +5 bonus to Strength for 1 hour. | ** If given upon death, you are revived with full HP and gain a +5 bonus to Strength for 1 hour. | ||
** If given in an agreement, gain full HP and gain a +5 bonus to Strength for 1 hour and your unarmed attacks deal 5 extra damage for 10 minutes and the damage is magical | ** If given in an agreement, gain full HP and gain a +5 bonus to Strength for 1 hour and your unarmed attacks deal 5 extra damage for 10 minutes and the damage is magical | ||
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** Gain the ability to cast Suggestion | ** Gain the ability to cast either Charm Person or Suggestion twice per long rest. | ||
** Gain | ** Gain the Friends cantrip. | ||
** When you cast Friends, Charm Person or Suggestion, you do not need to concentrate on it. | |||
** If given upon death, you are revived with full HP and you may cast Suggestion or Charm Person up to five times without needing concentration for up to an hour (duration is also up to an hour from the revival). | ** If given upon death, you are revived with full HP and you may cast Suggestion or Charm Person up to five times without needing concentration for up to an hour (duration is also up to an hour from the revival). | ||
** If given in an agreement, gain full HP and you may cast Suggestion or Charm Person like if given from death and any skill check or save using Charisma has advantage for 10 minutes | ** If given in an agreement, gain full HP and you may cast Suggestion or Charm Person like if given from death and any skill check or save using Charisma has advantage for 10 minutes | ||
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** Gain | ** Gain two additional languages | ||
** If you don't have Wizard levels you gain one level of the Wizard class, but use your highest mental ability instead of Intelligence. A spellbook written in your hand appears in your inventory. | ** If you don't have Wizard levels you gain one level of the Wizard class, but use your highest mental ability instead of Intelligence. A spellbook written in your hand appears in your inventory. | ||
** If you already have Wizard levels, you gain +2 Intelligence and increase the maximum Intelligence you can get from Ability Score Improvements by 2 as well as instantly learn | ** If you already have Wizard levels, you gain +2 Intelligence and increase the maximum Intelligence you can get from Ability Score Improvements by 2 as well as instantly learn 3d2 valid spells. | ||
** Gain the ability to cast Warding Bond at will without material components | ** Gain the ability to cast Warding Bond at will without material components | ||
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** If you had one Wizard level, you gain one more level. | |||
** If you had three or more Wizard levels, you gain +2 Intelligence and increase the maximum Intelligence you can get from Ability Score Improvements by 2 as well as instantly learn 3d2 valid spells. | |||
** Gain two additional languages | ** Gain two additional languages | ||
** Gain the | ** Gain the ability to cast Life Transference once per long rest. | ||
** Gain the Grim Harvest feature from the Necromancy Arcane Tradition. If you already had it, it's effects are instead doubled. | |||
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** When you use Arcane Recovery you may restore four additional spell levels | ** When you use Arcane Recovery you may restore four additional spell levels | ||
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** Gain +2 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 2. | ** Gain +2 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 2. | ||
** Gain the ability to cast Enhance Ability as a 2nd level spell | ** Gain the ability to cast Enhance Ability as a 2nd level spell (but only Constitution) once per long or short rest. | ||
** After a long or short rest, gain temporary HP up to | ** After a long or short rest, gain temporary HP up to your Constitution score (not bonus). | ||
** If given upon death, you are revived with your maximum HP doubled for 1 hour and gain full HP. | ** If given upon death, you are revived with your maximum HP doubled for 1 hour and gain full HP. | ||
** If given in an agreement, you are revived with your maximum HP doubled for 1 hour and gain full HP. Gain | ** If given in an agreement, you are revived with your maximum HP doubled for 1 hour and gain full HP. Gain 30 temporary HP that you retain until they are lost from damage, even after the first hour. | ||
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* First: You gain some weight and your gait receives an unconscious swagger | * First: You gain some weight and your gait receives an unconscious swagger | ||
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** Gain +2 Charisma and increase the maximum Charisma you can get from Ability Score Improvements by 2. | ** Gain +2 Charisma and increase the maximum Charisma you can get from Ability Score Improvements by 2. | ||
** Gain the ability to cast Enhance Ability as a 2nd level spell | ** Gain the ability to cast Enhance Ability as a 2nd level spell (but only Charisma), recharged after a long or short rest. | ||
** Gain the Skill Expert feat. You must use the ASI for Charisma if able and either Persuasion or Intimidation must receive proficiency or expertise. | |||
** If given upon death, you are revived with full HP and gain a +5 bonus to Charisma for 1 hour. | ** If given upon death, you are revived with full HP and gain a +5 bonus to Charisma for 1 hour. | ||
** If given in an agreement, gain full HP and gain a +5 bonus to Charisma for 1 hour and any skill check or save using Charisma has advantage for | ** If given in an agreement, gain full HP and gain a +5 bonus to Charisma for 1 hour and any skill check or save using Charisma has advantage for 1 hour | ||
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* First: Your facial and bodily traits are altered to be more chiseled and royal; where you go people notice you | * First: Your facial and bodily traits are altered to be more chiseled and royal; where you go people notice you |
Revision as of 01:24, 17 September 2022
A Divine Gift is a gift handed from a god, deity or a powerful vestige of one.
Notes
https://www.reddit.com/r/CurseofStrahd/comments/jgz1l6/dark_gifts_from_puffin_forests_cos_campaign/ Essentially, the rules I used for these gifts were: Death before lvl 5 resulted in a Dark Power intercepting the PC's soul in the mist, giving them the option of resurrection with Stage 1 of their gift. At lvl 5, a PC can reach out to their Dark Power to receive Stage 1 their gift At lvl 7, a PC is asked by their Dark Power if they would like more power. If they say yes, gift progresses to Stage 2 If no, the offer stays open. At lvl 9, it's the same as lvl 7, but gift progresses to Stage 3. At any point during this process, a character who has not received their gift yet can call upon their Dark Power and receive all the gifts their level allows At the Amber Temple, they can visit their Dark Power and choose to make a Pact, this unlocks the rest of their gift, but also may have a price to pay. It also condemns them to being trapped in The Domains of Dread. For those who have no idea what I'm talking about and would like to see our playthrough, you can find the series here: https://www.youtube.com/watch?v=NRriJ4swzIY&list=PLruqoIF23LV910443_s_j9tygFEotfukE https://tabletopjoab.com/a-full-guide-to-every-dark-gift-from-van-richtens-guide-to-ravenloft/ https://www.reddit.com/r/CurseofStrahd/comments/9zswmf/fleshing_out_curse_of_strahd_running_the_dark/ Level 1 https://www.reddit.com/r/CurseofStrahd/comments/jgz10i/dark_gifts_from_puffin_forests_cos_garo/ Language/special/skill Perma spell (lvl 2) Cantrip x2 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/ lots of little spells eye magic spell lvl 1 OR https://www.reddit.com/r/CurseofStrahd/comments/jgz0lt/dark_gifts_from_puffin_forests_cos_krusk/ Bite/claw Orc traits ("charge"/carry) Level 2 Spell lvl 1 Cantrip Spell lvl 4? Spell lvl 1 OR more wild magic more eye magic OR feat +orcish fury feat ish spell ish lvl 4 Level 3 Permanent lvl 4 spell Spell lvl 4 OR more wild magic more eye magic OR see in magic darkness cast darkness 1/rest Pact Transport via Plants (lvl 4) Knowledge of how to Re-Consecrate the Fanes OR Gain non-attune items feats x2 Reincarnate 1/day extra eye OR demon armor change race
Table
https://www.reddit.com/r/CurseofStrahd/comments/9uf047/dark_powers_in_barovia/
Name | Gift title | Theme | Gift/lvl | Physical | Other |
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Dahlver-Nar,
He of Many Teeth |
The gift of many lives | Resurrection, at the cost of teeth |
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Drizlash,
the Nine-Eyed Spider |
The gift of wall-walking | Spidery gifts |
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Delban,
the Star of Ice |
The gift of deadly cold | Cold-related powers |
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Fanes of Barovia
The Weaver, The Huntress & The Seeker |
Gift of The Ladies Three | Druidic powers |
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Fekre,
the Queen of Poxes |
The gift of disease (Negnal) | ||||
Great Taar Haak,
the Five-Headed Destroyer |
The gift of great strength | Strength-related and using it |
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Bigwig? |
Khirad,
the Star of Secrets |
The gift of divination | ||||
Norganas,
the Finger of Oblivion |
The gift of creating undeath | ||||
Savnok
the Inscrutable |
The gift of mind shielding | ||||
Seriach,
the Hell Hound Whisperer |
The gift of beasts | ||||
Shami-Amourae,
the Lady of Delights |
The gift of persuasion | Convincing, seducing, controlling |
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Greyhawk actual succubi demon lord |
Sykane,
the Soul Hungerer |
The gift of raising the recently deceased | Raise dead | |||
Tarakamedes,
the Grave Wyrm |
The gift of flight | Skeletal wings | |||
Tenebrous
the Knowledgeable |
The gift of arcane knowledge (Khazan) | Knowledge leading to becoming a lich |
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Demon lord of undead |
Vampyr,
the Undying |
The gift of immortality (Strahd) | Becoming vampire | |||
Vaund
the Evasive |
The gift of evasion | Evasion of scrying and dex threats | |||
Vecna,
the God of Secrets |
The gift of evil | Not in module | |||
Yog
the Invincible |
The gift of resilience | Hit points |
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Garth? |
Zantras,
the Kingmaker |
The gift of presence and personality | Pure charisma |
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Kev? |
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- Zhudun, the Corpse Star
The gift of raising the ancient dead (notably sought by Kasimir)
- Zrin-Hala, the Howling Storm The gift of lightning (also accepted by Negnal)
- Yrrga, the Eye of Shadows The gift of true sight