Difference between revisions of "Hökaland Escape"
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== House rules | == House rules == | ||
* [[Healing]] | * [[Healing]] | ||
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* Worth reading? | * Worth reading? | ||
** https://www.enworld.org/threads/exploration-mode-discussion.675191/ | ** https://www.enworld.org/threads/exploration-mode-discussion.675191/ | ||
* [https://docs.google.com/spreadsheets/d/17lA-ymHQKg38AHzyQQT8X7BoOoYlfc5FKucpwGUh0N8/edit#gid=0 DC conversion PF1 -> PF2] | |||
{{Roleplaying}} | {{Roleplaying}} | ||
[[Category:Roleplaying]] | [[Category:Roleplaying]] |
Revision as of 13:37, 24 April 2022
Hökaland Escape is a roleplaying campaign set in Hökaland, rund by Gunnar Petzäll as GM and the Delta group as players.
The campaign is currently in the planning stage.
The general theme is a group of more or less commoners who are deserting from an organised army - a crime usually punished by death even in a world where work camps are very popular by the Powers that Be. The campaign will use exploration mode mechanics and a behind-the-scenes hex map of the Realms. The group will be hunted by a very motivated individual and every human interaction is a risk that needs to be considered (but spending time in the wilderness is also dangerous because of the, well, dangers...).
In an attempt to introduce "attrition" of being on the run, Gunnar has designed a number of house rules relating to healing.
House rules
Notes etc
- Pathbuilder
- Lvl 0 chars
- Exploration
- Hexploration
- More subsystems
- Hexcrawl
- Vehicles
- Healing
- Resting
- Links
- One Page Dungeon
- Worth reading?
- DC conversion PF1 -> PF2