Difference between revisions of "Divine Gift"

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** If you Reincarnate, gain +1 ability of a type that race typically has a bonus of and choose another tooth that is lost.
** If you Reincarnate, gain +1 ability of a type that race typically has a bonus of and choose another tooth that is lost.
** If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP
** If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP
** If given in an agreement, your maximum HP is doubled for 1 hour and you gain full HP and you may cast Revivify once within the next 10 minutes
** If given in an agreement, your maximum HP is doubled for 1 hour and you gain full HP and you may cast Revivify once without any material component during the next hour
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* First: You choose a tooth to give up, become heterochromatic with one eye of your old colour and one turning purple. The eyes stay if you are resurrected into a new body
* First: You choose a tooth to give up, become heterochromatic with one eye of your old colour and one turning purple. The eyes stay if you are resurrected into a new body

Revision as of 23:53, 16 September 2022

A Divine Gift is a gift handed from a god, deity or a powerful vestige of one.


Notes


https://www.reddit.com/r/CurseofStrahd/comments/jgz1l6/dark_gifts_from_puffin_forests_cos_campaign/

Essentially, the rules I used for these gifts were:

    Death before lvl 5 resulted in a Dark Power intercepting the PC's soul in the mist, giving them the option of resurrection with Stage 1 of their gift.
    At lvl 5, a PC can reach out to their Dark Power to receive Stage 1 their gift
    At lvl 7, a PC is asked by their Dark Power if they would like more power.
        If they say yes, gift progresses to Stage 2
        If no, the offer stays open.
    At lvl 9, it's the same as lvl 7, but gift progresses to Stage 3.
    At any point during this process, a character who has not received their gift yet can call upon their Dark Power and receive all the gifts their level allows
    At the Amber Temple, they can visit their Dark Power and choose to make a Pact, this unlocks the rest of their gift, but also may have a price to pay. It also condemns them to being trapped in The Domains of Dread.

For those who have no idea what I'm talking about and would like to see our playthrough, you can find the series here: https://www.youtube.com/watch?v=NRriJ4swzIY&list=PLruqoIF23LV910443_s_j9tygFEotfukE






https://tabletopjoab.com/a-full-guide-to-every-dark-gift-from-van-richtens-guide-to-ravenloft/

https://www.reddit.com/r/CurseofStrahd/comments/9zswmf/fleshing_out_curse_of_strahd_running_the_dark/


Level 1
https://www.reddit.com/r/CurseofStrahd/comments/jgz10i/dark_gifts_from_puffin_forests_cos_garo/
Language/special/skill
Perma spell (lvl 2)
Cantrip x2

OR
https://www.reddit.com/r/CurseofStrahd/comments/jgz0xn/dark_gifts_from_puffin_forests_cos_gouda/
lots of little spells eye magic
spell lvl 1

OR
https://www.reddit.com/r/CurseofStrahd/comments/jgz0lt/dark_gifts_from_puffin_forests_cos_krusk/
Bite/claw
Orc traits ("charge"/carry)


Level 2
Spell lvl 1
Cantrip
Spell lvl 4?
Spell lvl 1

OR
more wild magic
more eye magic

OR
feat
+orcish fury
feat ish
spell ish lvl 4

Level 3
Permanent lvl 4 spell
Spell lvl 4

OR
more wild magic
more eye magic

OR
see in magic darkness
cast darkness 1/rest

Pact
Transport via Plants (lvl 4)
Knowledge of how to Re-Consecrate the Fanes

OR
Gain non-attune items
feats x2
Reincarnate 1/day
extra eye

OR
demon armor
change race

Table

Name Gift title Theme Gift/lvl Physical Other
Dahlver-Nar,

He of Many Teeth

The gift of many lives Resurrection, at the cost of teeth
  • First:
    • If you die, you are affected by the spell Reincarnate spell but with 25% of its maxium hit points and take 1d4 Con damage. Extended race list. If you have 0 or less Con after this you are unconscious (not dead) and you will regain 1 Con per hour until you have at least 1.
    • If you Reincarnate, gain +1 ability of a type that race typically has a bonus of and choose another tooth that is lost.
    • If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP
    • If given in an agreement, your maximum HP is doubled for 1 hour and you gain full HP and you may cast Revivify once without any material component during the next hour
  • First: You choose a tooth to give up, become heterochromatic with one eye of your old colour and one turning purple. The eyes stay if you are resurrected into a new body
Drizlash,

the Nine-Eyed Spider

The gift of wall-walking Spidery gifts
  • First:
    • Gain permanent effects of Spider Climb as well as Darkvision up to a range of 30 feet
    • Gain the ability to cast Web twice per long or short rest
    • If given upon death, you are revived with full HP and also enjoy tremorsense 30 feet for 1 hour
    • If given in an agreement, gain full HP, enjoy tremorsense 30 feet for 1 hour, and for one minute become aware of all life forms, undead creatures and extraplanar creatures within 60 feet
  • First: Gain an extra eye somewhere on your body. The eye is blind and always open.
Delban,

the Star of Ice

The gift of deadly cold Cold-related powers
  • First:
    • Gain the ability to cast an ice version of Burning Hands twice, recharged after a long or short rest. Cast at spell level half of character level.
    • Gain Resistance to cold and Weakness to Fire
    • If given upon death, you are revived with full HP and under the effects of Armor of Agathys cast at a level 2 spell slot
    • If given in an agreement, gain full HP and under the effects of Armor of Agathys cast at a level 2 spell slot, reapplied up to two times if the shield is used up within the first 10 minutes
  • Second:
    • Gain the ability to cast Armor of Agathys once, recharged after a long or short rest. The spell is cast as a level 3 spell slot.
    • Gain the ability to cast Ice Storm at will. If so cast, you take 3d8 unpreventable necrotic damage.
  • First: Your eyes turn icy cold. You randomly gather frost on your hair, brow or beard
Fanes of Barovia

The Weaver, The Huntress & The Seeker

Gift of The Ladies Three Druidic powers
  • First:
    • Gain the ability to speak and understand Druidic
    • Gain the effects of permanent Barkskin, but the feature disappears if you take fire damage. You may also expend the effect to completely deflect a strike that would otherwise hit. You can dismiss it as an action. If removed, the effect returns after a long or short rest.
    • During a rest or when gaining the effect, choose a type of non-magical physical damage (slashing, piercing or bludgeoning) that you have resistance against while the effect is active
    • Gain Shillelagh Cantrip and Druidcraft Cantrip (or two other Druid Cantrips if you already have these)
    • If given upon death, you are revived with full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour.
    • If given in an agreement, gain full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour and you become under the effects of Fire Shield; you choose warm or cold shield
  • First: Your eye colour becomes emerald, your skin takes on streaks of green and grass and leaves start spontaneously growing in your hair, brow and beard
Fekre,

the Queen of Poxes

The gift of disease (Negnal)
Great Taar Haak,

the Five-Headed Destroyer

The gift of great strength Strength-related and using it
  • First:
    • Gain +2 Strength and increase the maximum Strength you can get from Ability Score Improvements by 2.
    • Gain the ability to cast Enhance Ability as a 2nd level spell twice (but only Strength), recharged after a long or short rest.
    • If given upon death, you are revived with full HP and gain a +5 bonus to Strength for 1 hour.
    • If given in an agreement, gain full HP and gain a +5 bonus to Strength for 1 hour and your unarmed attacks deal 5 extra damage for 10 minutes and the damage is magical
  • First: Your voice deepens and you become visibly more muscular
Bigwig?
Khirad,

the Star of Secrets

The gift of divination
Norganas,

the Finger of Oblivion

The gift of creating undeath
Savnok

the Inscrutable

The gift of mind shielding
Seriach,

the Hell Hound Whisperer

The gift of beasts
Shami-Amourae,

the Lady of Delights

The gift of persuasion Convincing, seducing, controlling
  • First:
    • Gain the ability to cast Suggestion without needing concentration twice per long rest.
    • Gain advantage on any Presuasion or Deception checks you make.
    • If given upon death, you are revived with full HP and you may cast Suggestion or Charm Person up to five times without needing concentration for up to an hour (duration is also up to an hour from the revival).
    • If given in an agreement, gain full HP and you may cast Suggestion or Charm Person like if given from death and any skill check or save using Charisma has advantage for 10 minutes
  • First: Your appearance is altered individually depending on whom is observing you, adding a trait which that particular person finds alluring
Greyhawk actual succubi demon lord
Sykane,

the Soul Hungerer

The gift of raising the recently deceased Raise dead
Tarakamedes,

the Grave Wyrm

The gift of flight Skeletal wings
Tenebrous

the Knowledgeable

The gift of arcane knowledge (Khazan) Knowledge leading to becoming a lich
  • First:
    • Gain one additional language
    • If you don't have Wizard levels you gain one level of the Wizard class, but use your highest mental ability instead of Intelligence. A spellbook written in your hand appears in your inventory.
    • If you already have Wizard levels, you gain +2 Intelligence and increase the maximum Intelligence you can get from Ability Score Improvements by 2 as well as instantly learn 2d2 spells from the Wizard spell list of appropriate level.
    • Gain the ability to cast Warding Bond at will without material components
    • When you use Arcane Recovery you may restore one additional spell level
  • Second:
    • Gain two additional languages
    • Gain the Skill Expert feat
    • If you have at most two Wizard levels, you gain levles so that you have three.
    • If you have three or more Wizard levels, you gain +2 Intelligence and increase the maximum Intelligence you can get from Ability Score Improvements by 2 as well as instantly learn 3d2 spells from the Wizard spell list of appropriate level.
    • Gain the ability to cast Life Transference at will. If two or more of the d8's are the same number, deal extra damage (8 if two, 16 if three or 32 if all four) that is not transferred; if so reduced to 0 hp, you automatically succeed on the death saving throw.
    • When you use Arcane Recovery you may restore four additional spell levels
  • First: Your appearance becomes slightly more gaunt and your skin a hue paler
Demon lord of undead
Vampyr,

the Undying

The gift of immortality (Strahd) Becoming vampire
Vaund

the Evasive

The gift of evasion Evasion of scrying and dex threats
Vecna,

the God of Secrets

The gift of evil Not in module
Yog

the Invincible

The gift of resilience Hit points
  • First:
    • Gain +2 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 2.
    • Gain the ability to cast Enhance Ability as a 2nd level spell twice (but only Constitution), recharged after a long or short rest.
    • After a long or short rest, gain temporary HP up to a maximum of 10.
    • If given upon death, you are revived with your maximum HP doubled for 1 hour and gain full HP.
    • If given in an agreement, you are revived with your maximum HP doubled for 1 hour and gain full HP. Gain 20 temporary HP that you retain until they are lost from damage, even after the first hour.
  • First: You gain some weight and your gait receives an unconscious swagger
Garth?
Zantras,

the Kingmaker

The gift of presence and personality Pure charisma
  • First:
    • Gain +2 Charisma and increase the maximum Charisma you can get from Ability Score Improvements by 2.
    • Gain the ability to cast Enhance Ability as a 2nd level spell twice (but only Charisma), recharged after a long or short rest.
    • If given upon death, you are revived with full HP and gain a +5 bonus to Charisma for 1 hour.
    • If given in an agreement, gain full HP and gain a +5 bonus to Charisma for 1 hour and any skill check or save using Charisma has advantage for 10 minutes
  • First: Your facial and bodily traits are altered to be more chiseled and royal; where you go people notice you
Kev?



- - Zhudun, the Corpse Star The gift of raising the ancient dead (notably sought by Kasimir)

- Zrin-Hala, the Howling Storm The gift of lightning (also accepted by Negnal)

- Yrrga, the Eye of Shadows The gift of true sight




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