Difference between revisions of "Addiction"

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* [[Divine Gift]]
* [[Divine Gift]]
* [[Addiction]]
* [[Addiction]]
== My notes ==
The norm is nightmares, gain 25% of max HP +5% per night spent in Barovia
* First effect is simply "tastes great"
* That night you are free from nightmares, can wake up normally and wake with Inspiration
If never had pie and no AP, secretly make a DC 14 Con save, if fail, gain 2 addiction points or restore the old number, whichever is higher
If >1 AP and no pie, have poor dreams as is normal, DC 12+AP Con save to lose 1
If 0 AP and no pie: no effect
If cold turkey for
When you have Dream Pie the first time, it's really tasty and surprisingly filling and satisfying, alleviating your need to eat for the day. You feel ever so slightly drowsy and think you would greatly benefit from a short nap.
If you have a short rest within 2 hours of having a Dream Pie that includes at least a 15 min nap, the wonderful dreams it produce for you restores 1d8 + LVL of HP and provides Dream Inspiration.
When you wake up from long rest feel a longing back to the dreams, but their vivid nature does give you Dream Inspiration (unless you're too addicted).
If you either use the Dream Inspiration, already had Inspiration before receiving it, or you gain Inspiration from another source, you gain 1d8 temporary HP.
If addiction prevented HP gain during a long rest, a pie serving and a 15 min nap will also restore any such HP gain prevention in addition to the normal effect.
If you have an addiction or ate pie in the day, during the next long rest secretly roll a Con save DC 12 + AP:
* If you had pie, succeed to avoid increasing Addiction Level by 1
* If you did NOT have pie, succeed to decrease AL by 1
If you have gone 5 whole days without eating pie, you lose the addiction through cold turkey. Your Addiction Level is reduced by 5 (to a minimum of 3) and becomes dormant, but wil lactivate should you ever eat Dream Pies again. If you do have Dream Pie again, your Con save DC will be at least DC15, maybe higher.
* '''Addiction Level 1-3'''
** Had pie: You feel a longing back to the dreams, but their vivid nature does give you Dream Inspiration.
** Not had pie: You have been disturbed by nightmares (fairly normal).
* '''Addiction Level 4-6'''
** Had pie: You feel strong a longing back to the dreams but you do gain Dream Inspiration. When used (or if you already had inspiration), you gain 1d8 temporary HP.
** Not had pie: You have been wracked with absolutely horrid nightmares; your HP isn't restored, only HD.
* '''Addiction Level 7-9'''
** Had pie: You feel an incredibly strong longing back to the dreams. Until you have your next pie, you lose 1/10 of current HP per hour (to a minimum of 1 hp). If you have pie, the effect resumes after 2d8 hours or after next long rest.
** Not had pie: You had your sleep absolutely ruined with abhorrent nightmares; your HP isn't restored, only half your HDs (round up), and you have disadvantage to all skill checks and saves until you indulge. You also lose HP like if you did have pie yesterday.
* '''Addiction Level 10+'''
** Had pie: You are utterly compelled to gain more pie. You lose twice as much HP than the lower Addiction Level and are affected by the "not had pie" of that level. If you get under 1/4 HP you must make a Wisdom save DC 15 every hour or start acting as if affected by the Suggestion spell with the command: "Do whatever it takes to acquire and eat a pie".
** Not had pie: You had indescribable nightmares and you wake up with 1 HP. Otherwise the same as "had pie".
additional days:
If you have AP and eat, make a DC 8+AP
* Going to sleep, having had pie:
** Great fulfilling dreams, waking up feeling disappointed that they are over but Inspired
* Waking with AP; had pie:
**
* Waking with AP; no pie:
* 1-2 AP: Horrible, ghastly dreams, no Inspiration
* no HP resstored, only HDs
* Wake up with exactly 1 addiction point
* If NOT take second day, have the usually poor dreams
* If DO take second day,





Revision as of 17:19, 17 September 2022

Additction is in this article a DnD 5e mechanic. It is closely related to poisons and diseases.



My notes

The norm is nightmares, gain 25% of max HP +5% per night spent in Barovia

  • First effect is simply "tastes great"
  • That night you are free from nightmares, can wake up normally and wake with Inspiration


If never had pie and no AP, secretly make a DC 14 Con save, if fail, gain 2 addiction points or restore the old number, whichever is higher

If >1 AP and no pie, have poor dreams as is normal, DC 12+AP Con save to lose 1

If 0 AP and no pie: no effect If cold turkey for



When you have Dream Pie the first time, it's really tasty and surprisingly filling and satisfying, alleviating your need to eat for the day. You feel ever so slightly drowsy and think you would greatly benefit from a short nap.

If you have a short rest within 2 hours of having a Dream Pie that includes at least a 15 min nap, the wonderful dreams it produce for you restores 1d8 + LVL of HP and provides Dream Inspiration.

When you wake up from long rest feel a longing back to the dreams, but their vivid nature does give you Dream Inspiration (unless you're too addicted).

If you either use the Dream Inspiration, already had Inspiration before receiving it, or you gain Inspiration from another source, you gain 1d8 temporary HP.

If addiction prevented HP gain during a long rest, a pie serving and a 15 min nap will also restore any such HP gain prevention in addition to the normal effect.

If you have an addiction or ate pie in the day, during the next long rest secretly roll a Con save DC 12 + AP:

  • If you had pie, succeed to avoid increasing Addiction Level by 1
  • If you did NOT have pie, succeed to decrease AL by 1

If you have gone 5 whole days without eating pie, you lose the addiction through cold turkey. Your Addiction Level is reduced by 5 (to a minimum of 3) and becomes dormant, but wil lactivate should you ever eat Dream Pies again. If you do have Dream Pie again, your Con save DC will be at least DC15, maybe higher.

  • Addiction Level 1-3
    • Had pie: You feel a longing back to the dreams, but their vivid nature does give you Dream Inspiration.
    • Not had pie: You have been disturbed by nightmares (fairly normal).
  • Addiction Level 4-6
    • Had pie: You feel strong a longing back to the dreams but you do gain Dream Inspiration. When used (or if you already had inspiration), you gain 1d8 temporary HP.
    • Not had pie: You have been wracked with absolutely horrid nightmares; your HP isn't restored, only HD.
  • Addiction Level 7-9
    • Had pie: You feel an incredibly strong longing back to the dreams. Until you have your next pie, you lose 1/10 of current HP per hour (to a minimum of 1 hp). If you have pie, the effect resumes after 2d8 hours or after next long rest.
    • Not had pie: You had your sleep absolutely ruined with abhorrent nightmares; your HP isn't restored, only half your HDs (round up), and you have disadvantage to all skill checks and saves until you indulge. You also lose HP like if you did have pie yesterday.
  • Addiction Level 10+
    • Had pie: You are utterly compelled to gain more pie. You lose twice as much HP than the lower Addiction Level and are affected by the "not had pie" of that level. If you get under 1/4 HP you must make a Wisdom save DC 15 every hour or start acting as if affected by the Suggestion spell with the command: "Do whatever it takes to acquire and eat a pie".
    • Not had pie: You had indescribable nightmares and you wake up with 1 HP. Otherwise the same as "had pie".




additional days:

If you have AP and eat, make a DC 8+AP

  • Going to sleep, having had pie:
    • Great fulfilling dreams, waking up feeling disappointed that they are over but Inspired


  • Waking with AP; had pie:
  • Waking with AP; no pie:
  • 1-2 AP: Horrible, ghastly dreams, no Inspiration
  • no HP resstored, only HDs


  • Wake up with exactly 1 addiction point
  • If NOT take second day, have the usually poor dreams


  • If DO take second day,


Initial effect

When ingesting, it doesn't have a strong immediate effect. A slight drowsiness and a pleasurable feeling comes over them over the next hour but goes away.

  • That night, they have wonderful happy dreams that are so realistic and wonderful, that waking up the next day leaves them feeling slightly hollow, but the dreams provide Inspiration.
  • They sleep a full eight hours and cannot be woken while under the influence.

Day 1

They wake feeling sad, but thinking of the good night's sleep still feels good, they got Inspiration and if they use it, the spell Bless is cast upon them

  • By about noon, have the PC roll a DC 10 Con save
    • On a success, nothing happens.
    • On fail, increase Addiction level by 1


  • On a fail, the PC suddenly finds themselves ingesting more. The player isn't told, just describe it happening so that the PC feels powerless in the act, much like a real addict might.
  • If the PC has no more substance on their person or easily available (maybe in another PC's bag or something), they have disadvantage on all their skill checks until they acquire and ingest more.
  • You may actively tell them they have a hardcore craving as well.
  • If they go to sleep without having eaten dream pie, they have horrible nightmares that night.
  • If they have a serving, any bad feeling is gone for the day and they have happy dreams as well as Inspiration at the start of next day
  • Keep track of total number of days of ingesting.

Day 2

Continuing Days After Only Eating Pie ONCE

   If a PC has literally only had a single helping of pie ever, the withdrawal will be much easier and shorter than for those who have had multiple helpings over the course of many days.
   Addiction Day 1 Happens, but the PC does not eat pie that day. The next day, the PC awakes from horrible nightmares. By noon, have them roll another con save, but with a DC of 4.
       On a success, the PC is no longer addicted and is alleviated of their disadvantage if they had any from the previous day.
       On a fail, the disadvantage on skill checks continues BUT DOES NOT WORSEN. They will again have nightmares that night, but wake the next day totally free of addiction, disadvantage included.



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