Hökaland IPO
Will change the name of this page when we have an official campaign name.
This campaign runs Pathfinder.
Get started
- Read the introduction, it briefly explains the setting and what races are available.
- Handy guide for character creation.
- The 15 point-buy is used.
- Some help to make the actual character background.
House Rules Used
[ edit ]
- Traits - Maximum 2.
- Drawbacks - Maximum 1. Gives a Trait.
- Flaws - Maximum 1. Almost all of them are ok (including third party stuff), but you have to check with me first. That link is just one (good) example.
- Damage Conversion (AC) - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
- Hero Points are introduced at lvl 3.
- Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
- ALL MAGIC IS x2 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is higher.
- Masterwork - Partly added to make up for a lack of magical weapons. These non-magical items packs a punch!
- Environment - Rules for sleep deprivation and hunger/thirst.
- Starting above lvl 1: Max 50% of wealth on 1 item.
- Recommend: Weapon 25% - Armour 25% - Other magic 25% - Consumables 15% - Ordinary/coins 10%
Extra reading
- Hit Points - My thoughts about traditional roleplaying Hit Points.
- Pazio GM stuff
If Anything is Unclear
- Ask
Timeline
Day 1
- Session 1 - Introductions
- Arnos gathers party
- Minor socialising
Day 2-5
- Party sets out in morning (about 6 day's to Wellbarrow)
- 4 day's travel
- Aeric mostly provides food by hunting
Day 6
- Ambushed with magic, Malkor injured
- Session 2 - Crazy Old Men
- Met Stripes
- 1 day's travel
Day 7
- 1 day's travel
- Arrive at Wellbarrow in evening, stay at Snorting Bull (Bernard).
Day 8
- Talk to Mayor Baronet Tred Arthorn - Tred's father Nemrab more interested. Pays fee, joins party.
- 1/2 day's travel, meet Petre Hills.
- Finds hidden staircase - Walking dead attacks and wounds Aerik.
- Session 3 - Khordaldrum
- Close floor and rest
Day 9
- Opens Khordaldrum - Octagonal rooms! Zombies!
- Finds a zombie dressed as Petre
- Several pathways have collapsed
- More recent inhabitants have vandalised art
- Hub connected to a freezing room and armoury, among other things
- Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
- Closed in zombies in additional rooms
- Session 4 - Dragons!
- Big lizard zombie near untouched living quarters. Books!
- Big bugbear zombie.
- "Chrrrr" sound. Sound stops after ~3min.
- Frozen room melted and sceptre gone. Race after, Aerik rows hard.
- Dragon! "Hari" explains the Petre mystery, restores him.
- The ice pearl was left by the thief, Arnos keeps it insulated in wagon.
- Dragon tries to catch thief.
- Gives Aeric potion, 3 drops/day for 5 days.
- Travel during night to Wellbarrow.
- 1/2 day's travel
Day 10
- Arrive at Wellbarrow before dawn
- Session 5 - Accused
- Sells stuff. Aerik orders armour job with Roric (7 days). Stay at Pissing Unicorn (Marcela).
- Taken by guards; come willingly (not Jorg): Accused of kidnapping Mayor's son, father, some boy plus stealing salt.
- Nemrab requested but doesn't come; Jorg finds him in his house, guarded. Sneaks him to jail. Mayor Tred arrives and frees them.
- Shadows offers money to find out about the murder.
- Checks murder scene (Aurelius dead). Captain Waltom dislikes outsiders.
- Wait til evening, gain access to scene. Murder probably on salt barrel, contaminating salt, murderer leaves.
- Rumour says Rakvin is gay.
- Contemplate going to the morgue.
- Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious).
- Talk to Mayor and baker for clues.
- Session 6 - Dynamic Duo
- Party reconvenes and split up to look for clues (22:00).
- Aeric/Jorg search alternative routes, like water disposal system. Gain access (23:00).
- Find 3 men in cloaks. Turn to monsters (clawed and invisible). Killed/fled by dynamic duo.
- "Take care of it" - "Yes Trangin". Teenagers knocked down immediately. Finds burned candles, empty salt barrels & hidden door to mayor's wine cellar
- Jorg sneaks up and asks Nemrab down (01:00).
- Session 7 - Detective Work & Goblins
- Arnos given book bound with human skin about sacrifices and summoning by Nemrab (22:30). Research. Children are potent material component. Sleep.
- Aimee finds out some people have been leaving town to go westward (off road).
Day 11
- Nemrab speaks to Aeric & Jorg in basement; Arnos wakes and goes to check.
- Reconvenes at Pissing Unicorn where Emarns serves vegetable soup (01:30).
- Young woman (Kelly) comes down.
- Party starts interrogating boy (Aldano; other is Henric). Joined anti-religious "club". You are in danger!
- Tattoos: Aldano = "Inhademanius" & Henric = "Ditekrim" (03:00).
- Kelly wants to come. Touches Aldan's tattoo - flare + knockback. Aldano bruised. No reaction from Aerik or Arnos.
- Tattoo not magic but Cure Light Wounds is "sucked in" to it. Panicked and crying Aldano.
- Party is exhausted and decide to sleep; Aldano and Henrik stays with them in suite. Wake at 12:00. Sunshine.
- Check other 2 rooms in sewers. Aldano shows way. 1) Store room, 2) trapped, Arnos falls unconscious.
- BONUS ENCOUNTER!
- Jorg opens; nothing interesting except coded scrolls (left). Leads to some shop (Magical Mysteries).
- Through corridor, "natural caverns" (10 min walk) -> barn outside city. Kelly goes to get horse and buy antitoxin (15:00). Arnos wakes up (15:15). Kelly catches up (15:45). March to Skull Castle.
- 19:00 - Kelly goblins (1 big, 2 small, 1 "dog") which are despatched. Allergic reaction and acids.
- Regroup (19:30). 3 hours til Skull Castle.
- The party finds on the large goblin:
- Longsword (best anyone has ever seen!), given to Aeric.
- Hand-axe (very nice), kept in the saddlebags of Kelly's horse.
- Silver dagger (nice), given to Kelly.
- Worth noting that all of these items have pagasi engraved on the hilts.
- An amber stone and a red stone
- A vial (found out to be antitoxin).
- A brass mug with green stones inlaid.
- The party finds on the smaller goblins:
- 286 silver pieces (total)
- A lock.
- Session 8 - attack on Skull Castle
- Jorg's acid helped by Nemrab and Aldano. (see below)
- Arriving close to the castle. Aimee scouts. (23:00) Aimee despatches invisible scout.
- Denwell arrives, explains cultists give demon powers. Is accepted into the party, tentatively. (23:45)
- Party despatches guards. 2 have special shadow attacks, one turns into a swarm of locust-like shadows. Sniper shot by Aimee.
Day 12 - 00:00
- Party finds mostly nothing in castle. Some scrolls in Trangin's room. Heads to dungeons. Finds secret passage further down. (01:15)
- Session 9 - Rituals
- 19:30 (other party)
- Jorg is helped by Malkor, seems ok (21:00). The four travel closer.
- Arrive close to Skull Castle (00:15), leaves Aldano & Nemrab safe. Finds party (01:15)
- Party despatches guards and interrupts ritual. Finds Rakvin (noble "young" person), Trangin & Lady in Red.
- Big black half orb on the far wall. Shadows on floor. Concentrated tendrils of shadow focused on scptre, beamed on to Trangin.
- Party attacks, Lady in Red takes familiar Black Iron sceptre and teleports out. Trangin is pulled into the black orb.
- Party saves sarcophagus with young boy in.
- Everyone pretty injured. Aimee close to death (01:45).
- Checks rest of rooms and bunkers up to let party rest (02:15).
- Session 10 - Aftermath & Loot
- No recognised runes from ritual other than from the boys.
- Jorg & Kelly loots. Finds out the "burned" victims are "ok" underneath.
- Pick up Nemrab and Aldano, heading to Wellbarrow. Stops Denwell from "burning" Rakvin or Aldano for now (05:00).
- Session 11 - Back in Wellbarrow
- Party finish at castle, heads towards Wellbarrow. Talk to Aldano who agrees to remove tattoo. Is "empty".
- Finds out Rakvin believes they were doing good. Wants to save Trangin. Tattoo removed (06:00).
- Travel towards Wellbarrow: Camp in evening (22:00), rest til morning (06:00).
Day 13
- Arrive at Wellbarrow gates (15:00).
- Aerik & Arnos & Nemrab head to the mayor, Tred, to return Rakvin. Minor conflict resolved by checking out corpse in sewers.
- Gets a house: Villa Clara.
- Kelly, Aimee, Denwell, Jorg, Malkor and Aldano head to baker. Emotionally complex return of baby.
- Denwell can't "burn" the corpse. Done manually (smells).
- Party cleans up and eats at Pissing Unicorn (19:00). Hack ice from wagon.
- Head towards Villa Clara. (21:00)
Session 12 - Among Dragons & Butterflies
- Party rested and got up early in the morning (06:00).
- Aeric orders an MW1 +3str compostite longbow. Kelly ordered upgrade of armour.
- Kelly exchanges mana cell.
- Waltom tries to evict the party, Arnos shows contract. Hari shows up.
- Hari is introduced to Denwell, discuss demons. She doesn't know very much.
- Starts raining, indoors. Removed by a confused Harri. Arnos helps dry people magically.
- Could it be Knytt? Aerik leaves food and ale.
- Arnos is suddenly soaked.
- Hari talks about black iron. Used a long time ago to absorb, control and channel powers. Perhaps dwarven blacksmith in Southshore knows more?
- Head to cathedral (13:00). A social issue but finds the cultist. Prepare for the night. Rain in the foyer.(15:30)
- Arnos Charm Person on Henric, gets info from him (16:30) and "burns" him (17:15). Jorg helps him back (17:45).
- Has dinner. Aerik notices "Knytt plate" is empty.
- Arnos and Hari checks through the notes.
- Smell of smoke (19:00); not fire. Ends after 15 minutes.
- Party heads to cathedral to steal the other cultist (20:00).