Healing PF2

From Hökaland Wiki
Revision as of 21:14, 12 July 2021 by Leord (talk | contribs)
Jump to navigation Jump to search

Healing is slightly nerfed in Hökaland because Pathfinder 2 doesn't support attrition in games through continued use of the Treat Wounds activity. Please note that these rules are still work in progress and your feedback is welcome.

Original rules

You can heal through:

Related:


Magical

Core rules: Magical healing recoved a HP deficit up to full HP pool.

Other than allowing a receiver of magical healing to direct healing towards its wounds, there are no changes to this rule.

However: If a character wants to play a character with Lay on Hands or Goodberry, this section will have to be revised.


Healer's Tools

Core rules: Used for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds.

The game mechanic is unchanged, however the kit comes with charges for things like herbs and bandages. A new kit comes with 5 charges at purchase (5 or 50 gold as normal). Additional charges cost 1 silver each, regardless of tool quality. Up to 10 charges can be fit into the kit without the use of additional bulk. A separate pack with up to 15 charges equates to 1 bulk.


Treat Wounds

Core rules: Activity if you have Healer's Tools to spend 10 minutes treating a wound, doing a Medicine check at DC15 (typical) to heal 2d8 HP. 4d8 if criticval success and 1d8 damage if fail. Experts or higher can roll a higher DC to heal more HP. If used, it also removes the Wounded condition. After use, the target is immune to Treat Wounds for 60 minutes (including treatment; so not 70 min).

The two main changes are that the immune period is increased and the Wounded condition is NOT cured automatically (se #Wounds).

After having Treat Wounds applied to a character they gain the Treated 1 condition. Each subsequent Treat Wounds application increase the numerical (Treated 2, Treated 3...). The time of immunity to the Treat Wounds activity is x2 the Treated condition numerical.

For example, after using Treat Wounds on a character, she gains Treated 1 and a new application can be made after 2 hours. After having a second application of Treat Wounds, she gains Treated 2 and after 4 more hours a third application can be made. After having a third application To make a fourth after 6 additional hours until the next 8 hour rest.

If a character does a

Continual Recovery


Wounds

Core rules: If you reach 0HP and are brought back to 1 or more HP, you gain the Wounded 1 condition. If you again reach 0HP, you receive Dying 1 + your Wounded condition. If you have Wounded 3 and reach 0HP, you die.

Each wound represent a real danger and are harder to heal than in the core rules, but the mechanics of wounds themselves are unchanged.

A wound represent its own HP deficit, i.e. a number of hit points usually needs to be healed to remove the condition. A wound has a HP deficit of 4 x level (min 1), plus the CON bonus.

For example a level 3 character with a -2 CON bonus would have a deficit of 4 x 3 = 12 with a -2 modifier, resulting in a total deficit of 14 (or "-14 HP") or a lvl 4 character with a +3 CON bonus would have a deficit of 4 x 4 = 16 with a +3 modifier, resulting in a total deficit of 13. When increasing level, old wounds do not have increased HP deficit, but any CON increases or decreases will affect them.

When receiving healing, the receiving character can choose how to distribute the HP gain between its main HP pool and any wounds. If any wound has a deficit of 0, the condition is removed.

When performing the Treat Wounds activity on a character, you may choose to cure a wound with a deficit 20hp or lower rather than gaining HP.




House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork