Fatigue
Fatigue is a homebrew system used for Pathfinder 2 campaigns since Pathfinder 2 doesn' have levels of Fatigue or Exhaustion.
Core Rules
RAW.
Core Condition
The Fatigue condition - You're tired and can't summon much energy. You take a –1 status penalty to AC and saving throws. You can't use exploration activities performed while traveling, such as those listed here.
You recover from fatigue after a full night's rest.
Gaining Fatigue
Gain
- Resting in armour
- 4 hours of travel in weather heavier than a light drizzle. [1]
- Temperature [2]
- Incredible cold (< -61º) -- 2h
- Extreme/Severe/Mild cold (-0º to -29) -- 4h
- Normal (1º-34º) -- 8h
- Mild/Severe/Extreme head (35º-59º) -- 4h
- Incredible heat (> 60º) -- 2h
Homebrew
- Now incremental
- Gain
- Resting in armor
- 4 hours of travel in weather heavier than a light drizzle.
- Incredible cold (< -61º) -- 2h
- Extreme/Severe/Mild cold (-0º to -29) -- 4h
- Normal (1º-34º) -- 8h
- Mild/Severe/Extreme head (35º-59º) -- 4h
- Incredible heat (> 60º) -- 2h
- Spells and effects
- Effect
- -1 AC & Saves. No Exploration Activities while travelling.
- -2 AC & Saves. -1 STR/CON/DEX.
- -3 AC & Saves. -1 Standard Action.
- -4 AC & Saves. -3 STR/CON/DEX.
Fatigue now accures a value, like "Fatigue 1" or "Fatigue 3" and the value incrementally increases every time the person would gain Fatigue. Removal of Fatigue only removes one Fatigue value (unless otherwise specified). In addition to increase the numerical penalties Fatigue incurs, it also reduces a character's ability to act and to perform physical acts.