Fatigue
Fatigue is a homebrew system used for Pathfinder 2 campaigns since Pathfinder 2 doesn' have levels of Fatigue or Exhaustion.
Core Rules
Rules as written.
Core Condition
The Fatigue condition - You're tired and can't summon much energy. You take a –1 status penalty to AC and saving throws. You can't use exploration activities performed while traveling, such as those listed here.
You recover from fatigue after a full night's rest.
Gain
- Going 16 hours without sleep
- Resting in armour
- 4 hours of travel in weather heavier than a light drizzle. [1]
- Temperature [2]
- Incredible cold (< -61º) -- 2h
- Extreme/Severe/Mild cold (-0º to -29) -- 4h
- Normal (1º-34º) -- 8h
- Mild/Severe/Extreme head (35º-59º) -- 4h
- Incredible heat (> 60º) -- 2h
- Starvation and Thirst (Exploration)
- Starvation and Thirst (Environment)
Lose
- Rest
- Long-Term Rest
- Magic
Homebrew
Fatigue now accures a value, like "Fatigue 1" or "Fatigue 3" and the value incrementally increases every time the person would gain Fatigue. Removal of Fatigue only removes one Fatigue value (unless otherwise specified). In addition to increase the numerical penalties Fatigue incurs, it also reduces a character's ability to act and to perform physical acts.
If Fatigue causes an ability score below 1, you go unconscious until it returns to 1 or higher.
- Now incremental
- Gain
- Going 24 hours without sleep
- Resting in armor
- 4 hours of travel in weather heavier than a light drizzle.
- Incredible cold (< -61º) -- 2h
- Extreme/Severe/Mild cold (-0º to -29) -- 4h
- Normal (1º-34º) -- 8h
- Mild/Severe/Extreme head (35º-59º) -- 4h
- Incredible heat (> 60º) -- 2h
- First damage taken from Starvation or Thirst per day.
- Spells and effects
- Effect
- -1 AC & Saves. You can't perform Exploration Activities while travelling.
- -2 AC & Saves. Gain Drained +1. You are Flat-footed.
- -3 AC & Saves. Gain Drained +1 (2). You are Enfeebled 1, Clumsy 1, and Stupefied 1. Gain Stunned 1 at the start of each of your turns.
- -4 AC & Saves. Gain Drained +2 (4). You are Enfeebled 2, Clumsy 2, and Stupefied 2. Gain Stunned 1 at the start of each of your turns.
- -5 AC & Saves. Gain Drained +2 (6). You are Enfeebled 3, Clumsy 3, Stupefied 3 and Doomed 1. Gain Stunned 2 at the start of each of your turns.
- -6 AC & Saves. Gain Drained +2 (8). You are Doomed 2. Become Unconscious until Fatigue is reduced. If you would gain another Fatigue value, instead gain +2 Drained.
- Lose
- Resting - 1/rest. 2 if luxury accomodations
- Long-Term Rest - 2/rest. 4 if luxury accomodations
- Magic
References