Name
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Gift title
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Theme
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Gift/lvl
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Physical
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Other
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Dahlver-Nar,
He of Many Teeth
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The gift of many lives
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Resurrection, at the cost of teeth
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- First:
- If you die, you are affected by a modified Reincarnate spell. Your new body only has 25% of its maxium hit points and you take 1d3 Con damage. Extended race list. If you have 0 or less Con after this you are unconscious (not dead) and you will regain 1 Con per hour until you have at least 1.
- If you Reincarnate, gain +1 on an ability score appropriate to the new race. A tooth is lost.
- If given upon death, instead revive the original body, your maximum HP is doubled for 1 hour and you gain full HP
- If given in an agreement, your maximum HP is doubled for 1 hour and you gain full HP and you may cast Revivify once without any material component during the next hour
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- First: You choose a tooth to give up, become heterochromatic with one eye of your old colour and one turning purple. The eyes stay if you are resurrected into a new body
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Drizlash,
the Nine-Eyed Spider
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The gift of wall-walking
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Spidery gifts
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- First:
- Gain permanent effects of Spider Climb as well as Darkvision up to a range of 30 feet
- Gain the ability to cast Web twice per long or short rest
- If given upon death, you are revived with full HP and also enjoy tremorsense 30 feet for 1 hour
- If given in an agreement, gain full HP, enjoy tremorsense 30 feet for 1 hour, and for one minute become aware of all life forms, undead creatures and extraplanar creatures within 60 feet
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- First: Gain an extra eye somewhere on your body. The eye is blind and always open.
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Delban,
the Star of Ice
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The gift of deadly cold
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Cold-related powers
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- First:
- Gain the ability to cast Frost Fingers twice per long or short rest.
- Gain the ability to cast Rime's Binding Ice once per long rest.
- Gain Resistance to cold and Weakness to Fire
- If given upon death, you are revived with full HP and under the effects of Armor of Agathys cast at a level 2 spell slot
- If given in an agreement, gain full HP and under the effects of Armor of Agathys cast at a level 2 spell slot, reapplied up to two times if the shield is used up within the first 10 minutes
- Second:
- Gain the ability to cast Armor of Agathys once, recharged after a long or short rest. The spell is cast as a level 3 spell slot.
- Gain the ability to cast Ice Storm at will. If so cast, you take 3d8 unpreventable necrotic damage.
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- First: Your eyes turn icy cold. You randomly gather frost on your hair, brow or beard
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Fanes of Barovia
The Weaver, The Huntress & The Seeker
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Gift of The Ladies Three
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Druidic powers
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- First:
- Gain the ability to speak and understand Druidic
- Gain the effects of permanent Barkskin, but the feature disappears if you take fire damage. You may expend the effect to completely deflect a strike that would hit. You can dismiss it as an action. If removed, the effect returns after a long or short rest.
- During a rest or when gaining the effect, choose a type of non-magical physical damage (slashing, piercing or bludgeoning) that you have resistance against while the effect is active
- Gain the Shillelagh and Druidcraft cantrips (or two other Druid Cantrips if you already have these)
- If given upon death, you are revived with full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour.
- If given in an agreement, gain full HP and have resistance to all non-magical piercing, slashing and bludgeoning damage for 1 hour and you become under the effects of Fire Shield; you choose warm or cold shield
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- First: Your eye colour becomes emerald, your skin takes on streaks of green and grass and leaves start spontaneously growing in your hair, brow and beard
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Fekre,
the Queen of Poxes
|
The gift of disease (Negnal)
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Great Taar Haak,
the Five-Headed Destroyer
|
The gift of great strength
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Strength-related and using it
|
- First:
- Gain +2 Strength and increase the maximum Strength you can get from Ability Score Improvements by 2.
- Gain the ability to cast Enhance Ability as a 2nd level spell (but only Strength) once per long or short rest.
- Gain the Rage feature from the Barbarian class. If you already had the Rage feature, or you gain it later, instead gain +1 use and +2 damage while raging.
- If given upon death, you are revived with full HP and gain a +5 bonus to Strength for 1 hour.
- If given in an agreement, gain full HP and gain a +5 bonus to Strength for 1 hour and your unarmed attacks deal 5 extra damage for 10 minutes and the damage is magical
|
- First: Your voice deepens and you become visibly more muscular
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Bigwig?
|
Khirad,
the Star of Secrets
|
The gift of divination
|
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Norganas,
the Finger of Oblivion
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The gift of creating undeath
|
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Savnok
the Inscrutable
|
The gift of mind shielding
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Seriach,
the Hell Hound Whisperer
|
The gift of beasts
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Shami-Amourae,
the Lady of Delights
|
The gift of persuasion
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Convincing, seducing, controlling
|
- First:
- Gain the ability to cast either Charm Person or Suggestion twice per long rest.
- Gain the Friends cantrip.
- When you cast Friends, Charm Person or Suggestion, you do not need to concentrate on it.
- If given upon death, you are revived with full HP and you may cast Suggestion or Charm Person up to five times without needing concentration for up to an hour (duration is also up to an hour from the revival).
- If given in an agreement, gain full HP and you may cast Suggestion or Charm Person like if given from death and any skill check or save using Charisma has advantage for 10 minutes
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- First: Your appearance is altered individually depending on whom is observing you, adding a trait which that particular person finds alluring
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Greyhawk actual succubi demon lord
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Sykane,
the Soul Hungerer
|
The gift of raising the recently deceased
|
Raise dead
|
|
Tarakamedes,
the Grave Wyrm
|
The gift of flight
|
Skeletal wings
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Tenebrous
the Knowledgeable
|
The gift of arcane knowledge (Khazan)
|
Knowledge leading to becoming a lich
|
- First:
- Gain two additional languages
- If you don't have Wizard levels you gain one level of the Wizard class, but use your highest mental ability instead of Intelligence. A spellbook written in your hand appears in your inventory.
- If you already have Wizard levels, you gain +2 Intelligence and increase the maximum Intelligence you can get from Ability Score Improvements by 2 as well as instantly learn 3d2 valid spells.
- Gain the ability to cast Warding Bond at will without material components
- Second:
- If you had one Wizard level, you gain one more level.
- If you had three or more Wizard levels, you gain +2 Intelligence and increase the maximum Intelligence you can get from Ability Score Improvements by 2 as well as instantly learn 3d2 valid spells.
- Gain two additional languages
- Gain the ability to cast Life Transference once per long rest.
- Gain the Grim Harvest feature from the Necromancy Arcane Tradition. If you already had it, it's effects are instead doubled.
- When you use Arcane Recovery you may restore four additional spell levels
|
- First: Your appearance becomes slightly more gaunt and your skin a hue paler
|
Demon lord of undead
|
Vampyr,
the Undying
|
The gift of immortality (Strahd)
|
Becoming vampire
|
|
Vaund
the Evasive
|
The gift of evasion
|
Evasion of scrying and dex threats
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Vecna,
the God of Secrets
|
The gift of evil
|
|
|
|
Not in module
|
Yog
the Invincible
|
The gift of resilience
|
Hit points
|
- First:
- Gain +2 Constitution and increase the maximum Constitution you can get from Ability Score Improvements by 2.
- Gain the ability to cast Enhance Ability as a 2nd level spell (but only Constitution) once per long or short rest.
- After a long or short rest, gain temporary HP up to your Constitution score (not bonus).
- If given upon death, you are revived with your maximum HP doubled for 1 hour and gain full HP.
- If given in an agreement, you are revived with your maximum HP doubled for 1 hour and gain full HP. Gain 30 temporary HP that you retain until they are lost from damage, even after the first hour.
|
- First: You gain some weight and your gait receives an unconscious swagger
|
Garth?
|
Zantras,
the Kingmaker
|
The gift of presence and personality
|
Pure charisma
|
- First:
- Gain +2 Charisma and increase the maximum Charisma you can get from Ability Score Improvements by 2.
- Gain the ability to cast Enhance Ability as a 2nd level spell (but only Charisma), recharged after a long or short rest.
- Gain the Skill Expert feat. You must use the ASI for Charisma if able and either Persuasion or Intimidation must receive proficiency or expertise.
- If given upon death, you are revived with full HP and gain a +5 bonus to Charisma for 1 hour.
- If given in an agreement, gain full HP and gain a +5 bonus to Charisma for 1 hour and any skill check or save using Charisma has advantage for 1 hour
|
- First: Your facial and bodily traits are altered to be more chiseled and royal; where you go people notice you
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Kev?
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