Addiction

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Additction is in this article a DnD 5e mechanic. It is closely related to poisons and diseases.



Dream Pie

When you have Dream Pie the first time, it's really tasty and surprisingly filling and satisfying, alleviating your need to eat for the day. You feel ever so slightly drowsy and think you would greatly benefit from a short nap.

If you have a short rest within 2 hours of having a Dream Pie that includes at least a 15 min nap, the wonderful dreams it produce for you restores 1d8 + LVL of HP and provides Dream Inspiration.

When you wake up from long rest feel a longing back to the dreams, but their vivid nature does give you Dream Inspiration (unless you're too addicted).

If you either use the Dream Inspiration, already had Inspiration before receiving it, or you gain Inspiration from another source, you gain 1d8 temporary HP.

If addiction prevented HP gain during a long rest, a pie serving and a 15 min nap restore any such HP prevented in addition to the normal effects.

If you have an addiction or ate pie in the day, during the next long rest secretly roll a Con save DC 12 + AP:

  • If you had pie, succeed to avoid increasing Addiction Level by 1
  • If you did NOT have pie, succeed to decrease AL by 1

If you have gone 5 whole days without eating pie, you lose the addiction through cold turkey. Your Addiction Level is reduced by 5 (to a minimum of 3) and becomes dormant, but wil lactivate should you ever eat Dream Pies again. If you do have Dream Pie again, your Con save DC will be at least DC15, maybe higher.

Levels

Addiction affects different depending on Addiction Level. This is the effect on waking the day after if you have any Addiction Level when starting the long rest.

  • Addiction Level 1-3
    • Had pie: You feel a longing back to the dreams, but their vivid nature does give you Dream Inspiration.
    • Not had pie: You have been disturbed by nightmares (fairly normal).
  • Addiction Level 4-6
    • Had pie: You feel strong a longing back to the dreams but you do gain Dream Inspiration. When used (or if you already had inspiration), you gain 1d8 temporary HP.
    • Not had pie: You have been wracked with absolutely horrid nightmares; your HP isn't restored, only HD.
  • Addiction Level 7-9
    • Had pie: You feel an incredibly strong longing back to the dreams. Until you have your next pie, you lose 1/10 of current HP per hour (to a minimum of 1 hp). If you have pie, the effect resumes after 2d8 hours or after next long rest.
    • Not had pie: You had your sleep absolutely ruined with abhorrent nightmares; your HP isn't restored, only half your HDs (round up), and you have disadvantage to all skill checks and saves until you indulge. You also lose HP like if you did have pie yesterday.
  • Addiction Level 10+
    • Had pie: You are utterly compelled to gain more pie. You lose twice as much HP than the lower Addiction Level and are affected by the "not had pie" of that level. If you get under 1/4 HP you must make a Wisdom save DC 15 every hour or start acting as if affected by the Suggestion spell with the command: "Do whatever it takes to acquire and eat a pie".
    • Not had pie: You had indescribable nightmares and you wake up with 1 HP. Otherwise the same as "had pie".





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