Difference between revisions of "DnD 5e"

From Hökaland Wiki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 40: Line 40:
If you are used to walking in shoes and forced to walk without shoes, you wil lwalk at 10 feet less per round than normal and will take 1d4 damage per mile walked (CON check DC 16 to prevent). For every 20 points of damage daken in this fashion, you also gain a level of exhaustion.
If you are used to walking in shoes and forced to walk without shoes, you wil lwalk at 10 feet less per round than normal and will take 1d4 damage per mile walked (CON check DC 16 to prevent). For every 20 points of damage daken in this fashion, you also gain a level of exhaustion.


Should you be forced to roll a Con save because of hot or cold environment, you add +5 to the DC unless your race specifically can comfortably travel without shoes.
Should you be forced to roll a Con save because of [https://rpgbot.net/dnd5/dungeonmasters/temperature-and-weather-rules/ hot or cold environment], count your situation as one step hotter OR colder, whichever is the worst outcome, unless your race specifically can comfortably travel without shoes.


If a character has spent significant time walking without shoes (weeks at the very minimum), they do so from culture or race, they can do so unhindered.
If a character has spent significant time walking without shoes (weeks at the very minimum), they do so from culture or race, they can do so unhindered.


== Links ==
== Links ==
* [[Divine Gift]]
* 1





Latest revision as of 23:30, 24 November 2022

The Dungeons & Dragons 5th Edition system builds on legacy from all the older DnD systems, most dominantly from DnD 3.5 and DnD 4 (mostly lessons on how to NOT make a system from 4e). The focus is on easy and smooth rules that fasten and simplify gameplay with more focus on dice than numbers (often giving "Advantage" - roll 2 d20 and pich the highest rather than a numerical bonus) but also less options for customisation in the shape of feats or using gold for equipment.

The most dominant online tool for DnD 5e is DnD Beyond, which you need an account on to easily make characters for any of Hökaland/Gunnar campaigns.


Session prep

This is a list of all the things needed for a session. Also have a look at links in case anything is missed here.

Campaign prep


House rules

Walking bare-footed

If you are used to walking in shoes and forced to walk without shoes, you wil lwalk at 10 feet less per round than normal and will take 1d4 damage per mile walked (CON check DC 16 to prevent). For every 20 points of damage daken in this fashion, you also gain a level of exhaustion.

Should you be forced to roll a Con save because of hot or cold environment, count your situation as one step hotter OR colder, whichever is the worst outcome, unless your race specifically can comfortably travel without shoes.

If a character has spent significant time walking without shoes (weeks at the very minimum), they do so from culture or race, they can do so unhindered.

Links

  • 1


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork