Difference between revisions of "Hökaland Escape"

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'''Hökaland Escape''' is a [[Roleplaying#Campaigns|roleplaying campaign]] set in Hökaland, rund by Gunnar Petzäll as GM and the '''Delta''' group as players.
'''Hökaland Escape''' is a [[Roleplaying#Campaigns|roleplaying campaign]] set in Hökaland, rund by Gunnar Petzäll as GM and the '''Delta''' group as players and using the [[Pathfinder 2e]] system.


The campaign is currently in the planning stage.
The general theme is a group of commoners who are deserting from an organised army - a crime usually punished by death even in a world where work camps are very popular by the Powers that Be. The campaign uses [[Hexploration]] mode mechanics and a behind-the-scenes hex map of the [[Realm]]s. The group will be hunted by a very motivated individual and every human interaction is a risk that needs to be considered (but spending time in the wilderness is also dangerous because of the, well, dangers...).
 
The general theme is a group of more or less commoners who are deserting from an organised army - a crime usually punished by death even in a world where work camps are very popular by the Powers that Be. The campaign will use exploration mode mechanics and a behind-the-scenes hex map of the [[Realm]]s. The group will be hunted by a very motivated individual and every human interaction is a risk that needs to be considered (but spending time in the wilderness is also dangerous because of the, well, dangers...).


In an attempt to introduce "attrition" of being on the run, Gunnar has designed a number of house rules relating to [[healing]].
In an attempt to introduce "attrition" of being on the run, Gunnar has designed a number of house rules relating to [[healing]].
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* [[Exploration]]
* [[Exploration]]
* [[Travel]]
* [[Travel]]
== Session prep ==
* [[Pathfinder 2e#Session prep]]


== Notes etc ==
== Notes etc ==

Latest revision as of 14:05, 21 July 2022

Hökaland Escape is a roleplaying campaign set in Hökaland, rund by Gunnar Petzäll as GM and the Delta group as players and using the Pathfinder 2e system.

The general theme is a group of commoners who are deserting from an organised army - a crime usually punished by death even in a world where work camps are very popular by the Powers that Be. The campaign uses Hexploration mode mechanics and a behind-the-scenes hex map of the Realms. The group will be hunted by a very motivated individual and every human interaction is a risk that needs to be considered (but spending time in the wilderness is also dangerous because of the, well, dangers...).

In an attempt to introduce "attrition" of being on the run, Gunnar has designed a number of house rules relating to healing.


House rules

Session prep

Notes etc

House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork