Difference between revisions of "Hökaland IPO"

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Will change the name of this page when we have an official campaign name.
:'''''Status: Inactive-ish >2018 (66 sessions since January 2015)'''''


This campaign runs [http://paizo.com/pathfinderRPG Pathfinder].
This campaign started in January 2015, This campaign runs [http://paizo.com/pathfinderRPG Pathfinder]. This is also a good source: [http://www.d20pfsrd.com/ D20PSRD].
{{TOC}}
 
== Current Members ==
* Aerik Ulriksson, the "barbarian" [https://www.dndbeyond.com/characters/57963079]
* Alfgar, the Inadvertent Demon Slayer [https://www.dndbeyond.com/characters/57979014]
* Aimee Ashmore, the sniper [https://www.dndbeyond.com/characters/57963941]
* Arnos Mahlinor, the elven wizard
* Domon of the Hunter, the Sickle war mage
* Fizzgig, Master of Alchemy [https://www.dndbeyond.com/characters/58311195]
* Jorg of Gwennport, the specialist [https://www.dndbeyond.com/characters/58023724/8sWWhf]
* Lomduin, the Mercenary [https://www.dndbeyond.com/characters/57910756/IQQEhM]
* Malkor Conradin, the fighting spiritualist
 
 
=== Important characters ===
* [[Nemrab Arthorn]] - Elderly father of the Arthorn house, abstained from leadership. Interested in books and dwarven history.
* [[Hariteikhartz]]- The young red dragon.
* [[Denwell]] - Man obsessed with erradicating demonic influence.
* [[Thorn Pepperbug]] - Pixie who likes Aerik, thorns and alcohol. Not necessarily in that order.
* [[Blossom of Southshore]] / Cecilia of Highcross - Courtesan who followed party out of Southshore.


== Get started ==
== Get started ==
Line 10: Line 30:




== House Rules used ==
== House Rules Used ==
Mind you, some bits may be outdated, so if anything is unclear: Ask.
{{:House rule}}
 
* Flaws - Are ok. Almost all of them, but you have to check with me first.
* [[Damage Conversion|Damage Conversion (AC)]] - Armoured characters take less lethal damage, as in Unearthed Arcana with a small alteration.
* [[Hero Point]]s are introduced at lvl 3.
* [[Damage and healing]] - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
* ALL MAGIC IS x4 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is four times as much as usual.
* [[Masterwork]] - Though there is a lack of magical weapons, there are artisan craftsmen and they can make non-magical items that packs a punch!
* [[Environment]] - Rules for sleep deprivation and hunger/thirst
 
=== Extra reading ===
* [[Hitpoints]] - Brief article about my thoughts behind the healing/wound/shock/death rules.
 
== Timeline ==
''' Day 1 '''
* '''Session 1'''
* Arnos gathers party
* Minor socialising
''' Day 2-5 '''
* Party sets out in morning (about 6 day's to Wellbarrow)
* 4 day's travel
* Aeric mostly provides food by hunting
''' Day 6 '''
* Ambushed with magic, Malkor injured
 
* '''Session 2'''
* Met Stripes
* 1 day's travel
''' Day 7 '''
* 1 day's travel
* Arrive at [[Wellbarrow]] in evening, stay at Snorting Bull (Bernard).
''' Day 8 '''
* Talk to Mayor Baronet Tred Arthorn - Tred's father Nemrab more interested. Pays fee, joins party.
* 1/2 day's travel, meet Petre Hills.
* Finds hidden staircase - Walking dead attacks and wounds Aerik.
 
* '''Session 3'''
* Close floor and rest
''' Day 9 '''
* Opens [[Khordaldrum]] - Octagonal rooms! Zombies!
* Finds a zombie dressed as Petre
* Several pathways have collapsed
* More recent inhabitants have vandalised art
* Hub connected to a freezing room and armoury, among other things
* Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
* Closed in zombies in additional rooms
* Few traps, heading up the corridor
 
* '''Session 4'''
* Big lizard zombie near untouched living quarters. Books!
* Big bugbear zombie.
* "Chrrrr" sound. Sound stops after ~3min.
* Frozen room melted and sceptre gone. Race after, Aerik rows hard.
* Dragon! "Hari" explains the Petre mystery, restores him.
* The ice pearl was left by the thief, Arnos keeps it insulated in wagon.
* Dragon tries to catch thief.
* Gives Aeric potion, 3 drops/day for 5 days.
* Travel during night to Wellbarrow.
* 1/2 day's travel
''' Day 10 '''
* Arrive at Wellbarrow before dawn
 
* '''Session 5'''
* Sells stuff. Aerik orders armour job with Roric (7 days). Stay at Pissing Unicorn (Marcela).
* Taken by guards; come willingly (not Jorg): Accused of kidnapping Mayor's son, father, some boy plus stealing salt.
* Nemrab requested but doesn't come; Jorg finds him in his house, guarded. Sneaks him to jail. Mayor Tred arrives and frees them.
* Shadows offers money to find out about the murder.
* Checks murder scene (Aurelius dead). Captain Waltom dislikes outsiders.
* Wait til evening, gain access to scene. Murder probably on salt barrel, contaminating salt, murderer leaves.
* Rumour says Rakvin is gay.
* Contemplate going to the morgue.
* Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious).
* Talk to Mayor and baker for clues.
 
* '''Session 6'''
* Party reconvenes and split up to look for clues (22:00).
* Aeric/Jorg search alternative routes, like water disposal system. Gain access (23:00).
* Find 3 men in cloaks. Turn to monsters (clawed and invisible). Killed/fled by dynamic duo.
* "Take care of it" - "Yes Trangin". Teanagers knocked down immediately. Finds burned candles, empty salt barrels & hidden door to mayor's wine cellar
* Jorg sneaks up and asks Nemrab down (01:00).
 
* '''Session 7'''
* Arnos given book bound with human skin about sacrifices and summoning by Nemrab (22:30). Research. Children are potent material component. Sleep.
* Aimee finds out some people have been leaving town to go westward (off road).
''' Day 11 '''
* Nemrab speaks to Aeric & Jorg in basement; Arnos wakes and goes to check.
* Reconvenes at Pissing Unicorn where Emarns  serves vegetable soup (01:30).
* Young woman (Kelly) comes down.
* Party starts interrogating boy (Aldano; other is Henric). Joined anti-religious "club". You are in danger!
** Tattos: Aldano = "Inhademanius" & Henric = "Ditekrim" (03:00).
* Kelly wants to come. Touches Aldan's tattoo - flare + knockback. Aldano bruised. No reaction from Aerik or Arnos.
* Tattoo not magic but Cure Light Wounds is "sucked in" to it. Panicked and crying Aldano.
* Party is exhausted and decide to sleep; Aldano and Henrik stays with them in suite. Wake at 12:00. Sunshine.
* Check other 2 rooms in sewers. Aldano shows way. 1) Store room, 2) trapped, Arnos falls unconscious.


* ''' BONUS ENCOUNTER! '''
* Jorg opens; nothing interesting except coded scrolls (left). Leads to some shop (Magical Mysteries).
* Through corridor, "natural caverns" (10 min walk) -> barn outside city. Kelly goes to get horse and buy antitoxin (15:00). Arnos wakes up (15:15). Kelly catches up (15:45). March to Skull Castle.
* 19:00 - Kelly goblins (1 big, 2 small, 1 "dog") which are despatched. Allergic reaction and acids.
* Regroup (19:30). 3 hours til Skull Castle.
<div style="float:right; margin: 0 0 5px 5px; padding: 5px; border:1px solid black; font-size: 80%;">
* The party finds on the large goblin:
** Longsword (best anyone has ever seen!), given to Aeric.
** Handaxe (very nice), kept in the saddlebags of Kelly's horse.
** Silver dagger (nice), given to Kelly.
** Worth noting that all of these items have pagasi engraved on the hilts.
** An amber stone and a red stone
** A vial (found out to be antitoxin).
** A brass mug with green stones inlaid.
* The party finds on the smaller goblins:
** 286 silver pieces (total)
** A lock.
</div>


* '''Session 8'''
== [[IPO Timeline]] ==
* Jorg's acid helped by Nemrab and Aldano. (see below)
:''See the full '''[[IPO Timeline]]''' for more information.''
* Arriving close to the castle. Aimee scouts. (23:00) Aimee despatches invisible scout.
* Denwell arrives, explains cultists give demon powers. Is accepted into the party, tentatively. (23:45)
* Party despatches guards. 2 have special shadow attacks, one turns into a swarm of locust-like shadows. Sniper shot by Aimee.
''' Day 12 ''' - 00:00
* Party finds mostly nothing in castle. Some scrolls in Trangin's room. Heads to dungeons. Finds secret passage further down. (01:15)
* ''' Session 9 - Rituals'''
* ''19:30 (other party)''
* ''Jorg is helped by Malkor, seems ok (21:00). The four travel closer.''
* ''Arrive close to Skull Castle (00:15), leaves Aldano & Nemrab safe. Finds party (01:15)''
* Party despatches guards and interrupts ritual. Finds Rakvin (noble "young" person), Trangin & Lady in Red.
* Big black half orb on the far wall. Shadows on floor. Concentrated tendrils of shadow focused on scptre, beamed on to Trangin.
* Party attacks, Lady in Red takes familiar Black Iron sceptre and teleports out. Trangin is pulled into the black orb.
* Party saves sarcophagus with young boy in.
* Everyone pretty injured. Aimee close to death (01:45).
* Checks rest of rooms and bunkers up to let party rest (02:15).


* ''' Session 10 - Aftermath & Loot'''
{{:IPO Timeline}}
* No recognised runes from ritual other than from the boys.
* Jorg & Kelly loots. Finds out the "burned" victims are "ok" underneath.
* Pick up Nemrab and Aldano, heading to Wellbarrow. Stops Denwell from "burning" Rakvin or Aldano for now (05:00).





Latest revision as of 20:35, 5 April 2022

Status: Inactive-ish >2018 (66 sessions since January 2015)

This campaign started in January 2015, This campaign runs Pathfinder. This is also a good source: D20PSRD.


Current Members

  • Aerik Ulriksson, the "barbarian" [1]
  • Alfgar, the Inadvertent Demon Slayer [2]
  • Aimee Ashmore, the sniper [3]
  • Arnos Mahlinor, the elven wizard
  • Domon of the Hunter, the Sickle war mage
  • Fizzgig, Master of Alchemy [4]
  • Jorg of Gwennport, the specialist [5]
  • Lomduin, the Mercenary [6]
  • Malkor Conradin, the fighting spiritualist


Important characters

  • Nemrab Arthorn - Elderly father of the Arthorn house, abstained from leadership. Interested in books and dwarven history.
  • Hariteikhartz- The young red dragon.
  • Denwell - Man obsessed with erradicating demonic influence.
  • Thorn Pepperbug - Pixie who likes Aerik, thorns and alcohol. Not necessarily in that order.
  • Blossom of Southshore / Cecilia of Highcross - Courtesan who followed party out of Southshore.

Get started

  1. Read the introduction, it briefly explains the setting and what races are available.
  2. Handy guide for character creation.
  3. Some help to make the actual character background.


House Rules Used

[ edit ]

  • Traits - Maximum 2.
  • Flaws - Maximum 1. Almost all of them are ok (including third party stuff), but you have to check with me first. That link is just one (good) example.
  • Damage Conversion (AC) - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
  • Hero Points are introduced at lvl 3.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x2 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is higher.
  • Masterwork - Partly added to make up for a lack of magical weapons. These non-magical items packs a punch!
  • Environment - Rules for sleep deprivation and hunger/thirst.
  • Starting above lvl 1: Max 50% of wealth on 1 item.
    • Recommend: Weapon 25% - Armour 25% - Other magic 25% - Consumables 15% - Ordinary/coins 10%

Extra reading

If Anything is Unclear

  • Ask


IPO Timeline

See the full IPO Timeline for more information.


  • Session 16 - Looking for Work
  • Party does various things around town until evening (17:30).
  • Aerik approached by Zigil. Wants help from Ulfang the assassin from the Shadows from Southrealms (described as "grey"). Offers 1000g.
  • Aimee sends letter. Aerik provides pheasants (19:00).
  • Party talk to Tobo (bowyer and woodcraftsman who can also make crossbows).
    • Party died in Westwatch. "Perhaps you can help?" An aristocrat was behind it. "Perhaps later; Mayor first."
  • Tobo also approached by Zigil. Ulfang from Northrealms. Jorg tells how a hit would be from Shadows. Odd.
  • Aerik & Arnos heads to Hark. Brings beer (21:30).
  • Hark tells of Heron dagger. Owner of equipment was Thrar Quickhand. Sword name: Flesh Eater. Was once magical.

Day 21

  • Kelly wakes people (06:00). Breakfast.
  • Borrows horses from mayor. 17h travel. 10h/day planned (tiring). Leaves (07:30).
  • Comes across ghouls. 8 ghouls, 1 ghast (15:30). Party attacks.
  • Session 17 - Camping With Pixies
  • Finish up after combat. Jorg makes necklace of the ears (15:40).
  • Talk to scared village (16:00). Ulf Asmundsson is elder. Offers food & Lodging.
  • Leaves village (18:30).
  • Aerik starts hunting, Jorg starts scouting (21:30), 1h. Then bed (22:30).

Day 21

  • Aerik starts fire and breakfast (05:00). Jorg puts ghoul ears in Aerik's sleeping bag.
  • Party moves on. Aimee scouts (06:00).
  • Aimee finds a wild boar. Tries to kill, climbs tree (11:35). Party helps. Cooks meat + saves lots.
  • Keeps going (13:30), goes for another 2.5h (16:00). Finds camp (17:00). Poles, traps & caltrops.
  • Kelly returns; charmed an eagle that will help (18:00).
  • Starting to go to bed (20:30). Massive goblin appears and screams (21:00). Party attacks full force.
  • Aerik falls through gobling "Wow! Great! You did a GREAT job this is exciting!"
  • Thorn: I am so sorry, I will make sure they don't get to you." ... "ONE two three four!"
  • Session 18 - The One That Got Away
  • BACKDATE: Malkor - Helps Wellbarrow Mayor to protect prep for spring solstice. Gets someone for Villa Clara. Heads off to Southshore.
  • Buys horse from Rive with promise buy it back if needed. Also saddle.
  • Party falls asleep with Thorn guarding (21:10).
  • Malkor arrives close to camp (23:00). Hears a weird "ONE two three four". 3 shots: sleep.

Day 22

  • Party wakes up. "I got one!" (06:00) ..."That is Malkor. You know him, come on!" Thorn is ashamed.
  • Thorn scout? "Yes, sure! But... I know that when patrolling you say 'one two three four', but what do you say when scouting?"
  • Party moves.
  • Finds a patrol (2 mutant, 1 ranger, goblin dog & small). Discuss plan of action (09:30).
  • Ambushes patrol, is crushed. Malkor curb stomps goblin. "Save the ears!" Moves on.
  • Jorg sees another patrol (2 mutated, 1 druid, 1 companion), quite far away. Party prepares (10:10).
  • Attacks (10:20). Little bit of a fight (not really) druid gets away.

2016

  • Session 19 - Bravely Ran Away Away
  • Heads back to horses, Jorg scouts behind. Moves towards camp (10:40). Reach camp (11:20).
  • People hear screaming from away: "They are 50!" Jorg is running. Party heads towards Prijpe.
  • Hounds catch up (11:50). Kills them. Malkor almost dies.
  • Quick loot and continue onwards (12:00).
  • Session 20 - Negotiations
  • Painful forched march to Prijpe. Arrives (17:30). Rane Ulfsson in charge.
  • Talks & tactics. Malkor treated by Linda (healer). Runners to neighbours & Southshore.
  • Fortifies and Jorg, Aimee & Robin scouts. In total, 13 men, 7 women and 12 "children".
  • Aimee returns (20:30). Goblins are 30 min away. Jorg comes 15 min after: They are 40 (incl 4 mutants) and 4 hounds.
  • Aerik shoots 1 goblin, Thorn makes large golem and Krixlin speaks. They are made to regroup.
  • Party SLEEPs (21:00).
  • Awoken as Krixlin & 2 mutants come from East side (23:00).
  • Negotiations. Krixlin wants BigBoss dead. Promise to not attack towards Prijpe or Southshore.
  • Aimee & Jorg is to assassinate a number of goblin scouts (loyalists), then going to BigBoss and ambush tomorrow.
  • A mutant goblin left as hostage to calm villagers.
  • "We disagree but in this case I think we can trust each other." "Well, you are interesting." (23:59)
  • Session 21 - Assassinations
  • Aerik tells situation to party (23:59). Decide to kill BigBoss.

Day 23

  • Aimee & Jorg kills 20 goblin loyalists (04:30) and rest of party attacks/scares them off (08:00). Pursuits.
  • Sets up camp 3 hours from goblin camp (14:00). SLEEPs 8 hours (22:00). Travels rest of the way.

Day 24

  • Jorg scouts ahead (01:00). Finds single goblin. Deals with. Talks to Krixlin about plan.
  • Jorg informs party and all set up ambush (02:00).
  • Ambushes BigBoss with lots of other goblins. Krixlin happy.
  • Loot and leave (02:15).
  • Session 22 - Back in Southshore
  • 02:15 (Day 24)
  • Heading home (02:15). Moves 3 hours, SLEEPs 8 and then 6 more. Arrives in Prijpe (19:15).
  • Explains what happened. Festivities with beef. Malkor sent to Southshore to stop any army.

Day 25

  • Farewells include Kelly giving 15 gold to the village for stuff. Party leaves for Southshore (10:00). Arrives at 18:00.
  • Exchanges ears for money at Mayor Nicholaes Van Herdt. Told of pact. "But where are they coming from"?
  • More socialising. Nicholaes mentions the Karhun Ruins, but there is no interest within the party. Aerik tries to get him to treat villagers better - "scouting resource".
  • Nicholaes wants help get family artefact back (mirror). Pay "a lot" for its return, and a small farm. Suspects: De Geloes and De Tolna.
  • Aimee snoops house while Aerik talks weapons with Nicholaes. Finds prepped windows lock.
  • Good night (22:00).

Day 26

  • Party wakes after 8h SLEEP (08:00).
  • Aimee speaks to Jorg and Arnos about the mirror. They decide to investigate further. Aimee "investigates" bedchamber with Butler Robert. "Finds" the pin.
  • Session 23 - A Wild LEATHER Appears!
  • BACKDATE: Jorg - Visited by Jantina. Warning from Reen. Head of De Goeles family to die.
  • Jorg scouts (wrong) house but doesn't risk it.
  • Jorg has a "final warning" from Reen. Needs to kill De Goeles head for free.
  • Breakfast (08:00-09:00). Nemrab suggests diplomacy. Robert to book lunch and tea bookings to check out De Goeles & De Tolna.
  • Arnos, Jorg & Nemrab to De Goeles (12:00). Jorg sneaks around but is caught by Leather (Richard) and disabled (13:00).
  • Meanwhile, Aerik and Aimee to Pilgrim's pub looking for clues. Aerik heads to Blossom. She is evasive. Promised work at Villa Clara (15g/month for 5 months) and anonymous move.
  • Blossom explains intrigue (14:00). De Goeles and De Tolna each want mirror. De Goeles has it. Key around neck.
  • Aerik & Arnos reconvenes at mayor's (14:45). Tells of Jorg/mirror. Butler Robert says Nicholaes will be a bit late.
  • Time to head to the afternoon tea with De Tolna (15:30).
  • Session 24 - Threats of Violence
  • BACKDATE: Kelly & Aimee. "Henry" wants Kelly to come with to help dryad Idaise with Sapanon. "Villa Clara in a few days."
  • Jantina tells Aimee De Tolna paid to steal mirror. More guards.
  • Aimee pisses off Rive of Pilgrim's Pub.
  • Domon appears. Is pointed out by Rive. Comes with to Mayor. Is a bit rude, generally.
  • Arnos, Aerik & Domon talks of freeing Jorg (not his name though).
  • Mayor is assaulted on the way home (18:30).
  • Discussions. Arnos, Aerik, Domon & Richard (Leather). Mirror stolen. Talk of using Jorg as a specialist.
  • Aimee finds out about Mayor (20:15).
  • Robert is informed about Mayor and enrages (20:45) and heads to Burt. Party decides to protect De Goeles and De Tolna.
  • Aimee, Aerik & Domon towards mob. Arnos to De Goeles.
  • Aimee halts mob. Domon enlarges Aerik. Intimidate.
  • Arnos manages to get stolen mirror. De Goeles flees. Presents it to Burt ("DE-TOL-NA!"). Diplomatically gets them to stop. Look in woods.
  • Aimee warns De Tolna (21:05). De Goeles is then on a wagon out.







House Rules* & Roleplaying nav.. (e)

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