Difference between revisions of "Starvation"

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=== Water ===
=== Water ===
* 0-1 watch travel = 0.5 gallon or 1 waterskin
* 0 watch active or travel per day = 0.5 waterskin (0.25 gallon)
* 2 watches travel = 1 gallon or 2 waterskins
* 1 watch travel per day = 1 waterskin (0.5 gallon)
* 2 watches travel per day = 2 waterskins (1 gallon)
* x2 in hot weather (or even more in hotter)
* x2 in hot weather (or even more in hotter)
* Half ration: Fortitude DC14 + days + [[Fatigue]]
* Thirst damage starts if no water is had in a day and deals D4 thirst damage (and the associated [[Fatigue]] level).
** Crit success: Counts as having had a full ration today and heals D4 thirst damage (if any)
* Half water ration:
** Success: No effect
** Counts as half a day water deficiency
** Fail: Take D4 thirst damage (and the associated Fatigue level)
** While getting at least some water, can avoid taking thirst damage with a Fortitude save DC 15 + water deficiency days (round up)
** Crit fail: Take 2D4 thirst damage and an extra Fatigue level than what thirst damage alone provides (taking thirst damage normally imparts a Fatigue level)
*** Crit success: Counts as having had a full ration today and heals D4 thirst damage (if any)
* Less than half a ration: Make the Fortitude check with a penalty:
*** Success: No effect
** 0.4 = +1; 0.3 = +3; 0.2 = +6; 0.1 = +12
*** Fail: Take D4 thirst damage (and the associated Fatigue level)
* No water: After 1 day + Con mod Watches (min -1), take D4 thirst damage (and the associated Fatigue level).
*** Crit fail: Take 2D4 thirst damage and an extra Fatigue level than what thirst damage alone provides (taking thirst damage normally imparts a Fatigue level)
** Take D4 thirst damage every Watch until you get at least half a ration of water.
* Quarter water ration: Increase water deficiency by 1 instead of 0.5




=== Food ===
=== Food ===
* One ration per day
* One ration per day
* Hunger sets in after 2 + CON mod days (min -1) and deals  
* Hunger damage sets in after 2 + CON mod days (min -1) and deals D4 hunger damage (and the associated [[Fatigue]] level)
* Half ration: Count a day on half ration as half a day in regards towards hunger.
* Eat full ration one da to reset the amount of days.





Revision as of 23:39, 24 April 2022

Starvation and thirst isn't totally clear how it's handled everywhere, so this is a summary of that. This article is written for PF2, may be expanded or may be used for other sstems.


Core Rules

Core Pathfinder 2

Typically characters eat and drink enough to survive comfortably. When they can't, they're fatigued until they do. Without water, after a number of days equal to a creature's Constitution modifier + 1, the creature takes 1d4 damage each hour that can't be healed until it quenches its thirst. After the same amount of time without food, it takes 1 damage each day that can't be healed until it eats.

Core Pathfinder 1

Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.

A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.


Core DnD 5e

Food: Small or medium creatures require 1 ration of food per day. They can go without food for a number of days equal to 3 + their Constitution modifier (minimum 1) before suffering 1 exhaustion level per day thereafter. A normal day of eating resets the count of days without food to zero.

A creature on half rations counts as going a ½ day without food (and these half days accumulate until they can eat full rations).

Water: Small or medium creatures require 1 gallon of water per day, or twice that in hot weather. A creature on a half ration of water must succeed on a DC 15 Constitution check at the end of each day or suffer a level of exhaustion. If they drink less water than that, they suffer a level of exhaustion automatically. If the character already has one or more levels of exhaustion, the character takes two levels in either case.

Waterskins hold a half-ration of water.

Recovery: Any exhaustion suffered from lack of food or water cannot be removed until after a full day of normal consumption.

Large & Tiny Creatures: Tiny creatures require one-quarter ration of food and water per day. Large creatures (like horses) require four rations of food and water per day.


Homebrew

The point of this system is to ground the game in a real struggle for resorces, but it should become irrelevant after a handful of levels.


Water

  • 0 watch active or travel per day = 0.5 waterskin (0.25 gallon)
  • 1 watch travel per day = 1 waterskin (0.5 gallon)
  • 2 watches travel per day = 2 waterskins (1 gallon)
  • x2 in hot weather (or even more in hotter)
  • Thirst damage starts if no water is had in a day and deals D4 thirst damage (and the associated Fatigue level).
  • Half water ration:
    • Counts as half a day water deficiency
    • While getting at least some water, can avoid taking thirst damage with a Fortitude save DC 15 + water deficiency days (round up)
      • Crit success: Counts as having had a full ration today and heals D4 thirst damage (if any)
      • Success: No effect
      • Fail: Take D4 thirst damage (and the associated Fatigue level)
      • Crit fail: Take 2D4 thirst damage and an extra Fatigue level than what thirst damage alone provides (taking thirst damage normally imparts a Fatigue level)
  • Quarter water ration: Increase water deficiency by 1 instead of 0.5


Food

  • One ration per day
  • Hunger damage sets in after 2 + CON mod days (min -1) and deals D4 hunger damage (and the associated Fatigue level)
  • Half ration: Count a day on half ration as half a day in regards towards hunger.
  • Eat full ration one da to reset the amount of days.


Damage

Thirst or starvation damage is counted separately from other damage. It can only be healed if the character has satiated its thirst and/or hunger.

The first time on a day a character receives thirst or starvation damage, it also receives one level of Fatigue

References


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