Difference between revisions of "Worldcraft"

From Hökaland Wiki
Jump to navigation Jump to search
(Created page with "World making Reasoning is about a world where actions have consequences. <!--Then GoT... Based in science and history but alternative universe as there are particles creating...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
World making
World making


Reasoning is about a world where actions have consequences. <!--Then GoT... Based in science and history but alternative universe as there are particles creating magic. (Very powerful individuals have issues with reality?) Even the gods evolved, most of them. Fascinated by city states and small Kingdom rule. Draws into the idea of noticeable consequences. Originally merc campaign. Pbem that never happened. Thought about persistent, changeable worlds a long time. Medieval but not too young or old. Not dnd type magic. How would a world be different with magic and gods?
Reasoning is about a world where actions have consequences.
 
Not just consequences, but traversing a world from a perspective of reasonable personal morals compared to a complex and often intolerant and bigoted "past tense" in human history. With a little added exoticism in the form of magic and magical races.
 
<!--Then GoT... Based in science and history but alternative universe as there are particles creating magic. (Very powerful individuals have issues with reality?) Even the gods evolved, most of them. Fascinated by city states and small Kingdom rule. Draws into the idea of noticeable consequences. Originally merc campaign. Pbem that never happened. Thought about persistent, changeable worlds a long time. Medieval but not too young or old. Not dnd type magic. How would a world be different with magic and gods?




Line 9: Line 13:
As started rping i was still behind on what i felt would be a comfortable level of details on politics. I created local bits and blagged the res while keeping a grand story arc in mind, tying the character stories in with it.
As started rping i was still behind on what i felt would be a comfortable level of details on politics. I created local bits and blagged the res while keeping a grand story arc in mind, tying the character stories in with it.


Now i have gotten a lot further and perhaps 1/3 of ideas are in the wiki i created. It takes time to write ideas as well as compare them with our world for the details.-->
Now i have gotten a lot further and perhaps 1/3 of ideas are in the wiki i created. It takes time to write ideas as well as compare them with our world for the details.
 
 
 
 
 
Location names and names
 
Names for locations and also for people are based in the languages of Hökaland. These languages are of course not the same languages we use, but sort of similies used to portray impressions in readers or of players in the universe. In cases where a name is "odd", it can be seen as the *actual* name and in cases it has an English name, its real name is actually in the Common tounge. Examples include The Fork or Westwatch.
 
 
 
-->
 
{{Roleplaying}}


[[Category:Hökaland Wiki]]
[[Category:Hökaland Wiki]]

Latest revision as of 23:56, 29 September 2015

World making

Reasoning is about a world where actions have consequences.

Not just consequences, but traversing a world from a perspective of reasonable personal morals compared to a complex and often intolerant and bigoted "past tense" in human history. With a little added exoticism in the form of magic and magical races.


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork