Difference between revisions of "CoS 1/Ireena Kolyana"
Line 33: | Line 33: | ||
'''Spellcasting''' (Divine) | '''Spellcasting''' (Divine) | ||
*Spells from Paladin/Cleric lists | *Spells from Paladin/Cleric lists | ||
Cantrips 2 | Cantrips 2 . guidance, toll the dead | ||
Spells known 2 total | Spells known 2 total | ||
1st 3 | 1st 3 . guiding bolt, healing word | ||
Spell save DC: 8 + [2] + 3 = 13 | Spell save DC: 8 + [2] + 3 = 13 | ||
Spell attack: 8 + [2] + 3 = 13 | Spell attack: 8 + [2] + 3 = 13 |
Revision as of 22:39, 22 March 2023
This is the Ireena Kolyana that is part of the CoS 1 campaign.
Rules
This uses the Ireena NPC stats and adds her as a Sidekick. This uses a homebrew type Spellsword.
She has a slightly slower progression of the party at 2/3 the speed, round any fraction up.
Statblock
Source: CoS, page 44
Ireena Kolyana
- Medium Humanoid (Human), Lawful Good
- Armor Class 17 (breastplate 14, buckler +2)
- Hit Points 25 (4d8+4) [8+(4.5*3)]
- Speed 30 ft.
STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 12 (+1) 14 (+2) 17 (+3)
- Skills Deception +5, Insight +4, Persuasion +5, Acrobatics +3, Stealth +4
- Senses passive Perception 12
- Languages Common, Elven
- Original Challenge 1/8 (25 XP)
- Proficiency Bonus +2
Actions
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Parry. Ireena adds proficiency [2] to her AC against one melee attack that would hit her. To do so, Ireena must see the attacker and be wielding a melee weapon.
Spellcasting (Divine)
- Spells from Paladin/Cleric lists
Cantrips 2 . guidance, toll the dead Spells known 2 total 1st 3 . guiding bolt, healing word Spell save DC: 8 + [2] + 3 = 13 Spell attack: 8 + [2] + 3 = 13 Spellcasting focus: Rapier
Other
Smite. 2d6 for 1st lvl slot. +1d6 per higher spell lvl slot used (max +5). Damage type is same as the weapon attack.
Enchanted Weapon. 1h to enchant a chosen weapon which gains a magical +1 to attack and damage. When using this weapon, Ireena may use spellcasting ability modifier (Cha) for attack/damage. As a bonus action, Ireena can summon the weapon wherever it is. Enchantment stops if another weapon is enchanted.
History
- Lvk 4 ASI +1 con and +1 Cha