CoS 1/Ireena Kolyana

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This is the Ireena Kolyana that is part of the CoS 1 campaign.


Rules

This uses the Ireena NPC stats and adds her as a Sidekick. This uses a homebrew type Spellsword.

She follows the party's progression

Statblock

Ireena Kolyana

  • Medium Humanoid (Human), Lawful Good
  • Armor Class 17 (breastplate 14, buckler +2)
  • Hit Points 42 (4d8+7) [8+(4.5*6)]
  • Speed 30 ft.
STR     DEX     CON     INT     WIS     CHA
11 (+0) 12 (+1) 12 (+1) 12 (+1) +4 (+2) 17 (+3)
  • Skills Deception +6, Insight +5, Persuasion +6, Acrobatics +4, Stealth +4
  • Senses passive Perception 12
  • Languages Common, Elven
  • Challenge Orig = 1/8 (25 XP) Sidekick = 7
  • Proficiency Bonus +3

Actions

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Parry. Ireena adds proficiency [3] to her AC against one melee attack that would hit her. To do so, Ireena must see the attacker and be wielding a melee weapon.

Spellcasting

"Divine" = Spells from Paladin/Cleric lists

Cantrips       3 tot = guidance, toll the dead, Light
Spells known   4 tot
1st            4 = guiding bolt, healing word
2nd            2 = Lesser Restoration, Enhance Ability
---
Spell save DC:	8 + [3] + 3 = 14
Spell attack:	8 + [3] + 3 = 14
Spellcasting focus:	Rapier

Other

Smite. 2d6 for 1st lvl slot. +1d6 per higher spell lvl slot used (max +5). Damage type is same as the weapon attack.

Enchanted Weapon. 1h to enchant a chosen weapon which gains a magical +1 to attack and damage. When using this weapon, Ireena may use spellcasting ability modifier (Cha) for attack/damage. As a bonus action, Ireena can summon the weapon wherever it is. Enchantment stops if another weapon is enchanted.

Blade magic. When you cast a spell of 1st-level or higher, it may make a weapon attack as a bonus action. 1 time per rest.


History

  • Lvl 4 ASI +1 con and +1 Cha
  • Lvld to 7
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