CoS 1/Ireena Kolyana
This is the Ireena Kolyana that is part of the CoS 1 campaign.
Rules
This uses the Ireena NPC stats and adds her as a Sidekick. This uses a homebrew type Spellsword.
She follows the party's progression
Statblock
Ireena Kolyana
- Medium Humanoid (Human), Lawful Good
- Armor Class 17 (breastplate 14, buckler +2)
- Hit Points 42 (4d8+7) [8+(4.5*6)]
- Speed 30 ft.
STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 12 (+1) +4 (+2) 17 (+3)
- Skills Deception +6, Insight +5, Persuasion +6, Acrobatics +4, Stealth +4
- Senses passive Perception 12
- Languages Common, Elven
- Challenge Orig = 1/8 (25 XP) Sidekick = 7
- Proficiency Bonus +3
Actions
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Parry. Ireena adds proficiency [3] to her AC against one melee attack that would hit her. To do so, Ireena must see the attacker and be wielding a melee weapon.
Spellcasting
"Divine" = Spells from Paladin/Cleric lists
Cantrips 3 tot = guidance, toll the dead, Light Spells known 4 tot 1st 4 = guiding bolt, healing word 2nd 2 = Lesser Restoration, Enhance Ability --- Spell save DC: 8 + [3] + 3 = 14 Spell attack: 8 + [3] + 3 = 14 Spellcasting focus: Rapier
Other
Smite. 2d6 for 1st lvl slot. +1d6 per higher spell lvl slot used (max +5). Damage type is same as the weapon attack.
Enchanted Weapon. 1h to enchant a chosen weapon which gains a magical +1 to attack and damage. When using this weapon, Ireena may use spellcasting ability modifier (Cha) for attack/damage. As a bonus action, Ireena can summon the weapon wherever it is. Enchantment stops if another weapon is enchanted.
Blade magic. When you cast a spell of 1st-level or higher, it may make a weapon attack as a bonus action. 1 time per rest.
History
- Lvl 4 ASI +1 con and +1 Cha
- Lvld to 7