Curse of Strahd

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Curse of Strahd is a very established (voted most popular) campaign setting with a horror theme for DnD 5e written by Tracy and Laura Hickman that I have adapted in order to enhance certain aspects of the adventure/story.

  • Levels: 1-15
  • Milestone XP/lvls


DM notes:

.

This article contains SPOILERS! Continue read at risk of spoiling the experience for yourself.
(Though spoilers are marked as such)


Startup

  • Make a character on the DnD Beyond
  • Level 1
  • All official sources are ok - if unsure: check
  • Point buy abilities
  • Automatic hit points
  • You gain one additional feat of your choice
  • If you start from early game, choose 3 Grants of Aid (can choose the same multiple times) that you'll receive after aiding Daggerford and agreeing to aid the area further still:
    • (Ducal of Daggerford) - 1 weapon silvered by the local blacksmith (or 20 pieces of ammunition)
    • (Ducal of Daggerford) - 1 potion of Greater Healing
    • (Order of the Gauntlet) - 1 potion of Heroism
    • (The Harpers) - 1 scroll of Remove Curse (or choose freely any 1st lvl spell scroll)
    • (Emerald Enclave) - Pouch with 4 Infused Belladonna Berries:
      • Effects starts at the beginning of your next turn and lasts 1 hour
      • Advantage on any saves against the curse of lycanthropy
      • If you ingest a berry while infected by lycanthropy but before you have turned into a werewolf for the first time, you immediately get one additional save against the curse
      • If you or an ally kills a werewolf while the berry's effect is active, you gain Inspiration
    • (The Retinue) - Pouch with 4 vials of Holy Water
    • (Lord's alliance) - 1 scroll of magic weapon (or choose freely any 1st lvl spell scroll)
    • (Black Network) - Pouch with 4 vials of Low Quality Serpent Venom (2d6 instead of 3 and unsellable)
  • If you start mid-campaign, discuss what uncommon/rare item(s) you may have with DM and "essentially any" mundane items.
  • Try to keep background connected to another player's character or a little bit open-ended to make it easy to tie appropriate details together later


Please note

  • Don't accept to play if you are not comfortable with horror-y themes, which include death, undead, body horror and the like. DO inform clearly if there are any themes you want to exclude before starting!
  • The people of this campaign setting only very rarely meet characters of other races than human and a (very) few elves, so anything other than that WILL be very noticed and in some cases seen as unwelcome guest in the lands.
  • The area is fairly low magic in the settlements and it may be hard to get supplies at times.
  • Not everything that looks evil is evil and not everything that looks good is good. But it's a sort of good indicator.
  • Just because you are ALLOWED to be a damphir does not mean it's a good idea. Could be interesting or could be a pain.
  • Having at least ONE character with atleast limited healing and/or divine skills is useful - not a requirement.
  • Not everything that looks dead is undead.
  • If Blinsky is not involved, there is no fun to be had.

House Rules

House rules relating to CoS specifically.


Channelled Boon

At times, you will gain a small boon from residual powers in Barovia, a so called Channelled Boon. When gained, choose from:

  • Reroll; stays, stacks with inspiration and can be used on the same roll
  • Healing; immediately gain 2d8 + lvl healing
  • Protection; immediately gain 1d8 + lvl temporary hit points


The section below contains spoilers.

Show spoilers


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
DnD 5e
Pathfinder 2e
Pathfinder
DnD 3.5
Healing
Environment
Knowledge
Links


Character


Classes
Races
Feats


Specific


Healing
Fatigue
Hexploration
Travel
Starvation


Hero Points
Languages
Magic items
Item
Prices
Spells


New Concepts


Cryptography


Production


Links
Generators
Glossary
Kingdom creation
Worldcraft


Minis


Campaigns


CoS 2
CoS 1
IPO
Escape
PF2
Coin & Blood
English
Expectations


Players*


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Magic residue
  Rogue talent
Sparks
Spell Trickery
Skill bonus
Skill training*
Wounds*
Damage Conversion
Masterwork

References