Spellcraft
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- Semi-revised: Needs restructuring table
Table 1:5 - Spellcraft Checks (e)
10+slvl | Identify material made of magic - 3 rounds; max once per day max |
15+slvl | Identify potion with Spellcraft or Perception |
15+slvl | Identify magic item's properties with Detect Magic. |
10+slvl | Identify a Symbol |
13 | Identify a Glyph of Warding with Read Magic, Knw. (arcana) = version, type of damage & spell stored. |
15+slvl | Identify observable spell being cast |
15+slvl | Identify spell aura's school with Detect Magic * |
15+slvl | Identify spell in effect with Detect Magic * |
16 | Identify a Greater Glyph of Warding with Read Magic, Spellcraft - really? = version, type of damage & spell stored. |
20+slvl | Identify observable spell in effect without Detect Magic |
20+slvl | After saving throw, what spell was it |
DC** | Detect spell residue, and rough power estimate |
7+DC | Rough estimate of original spell's power, and time since cast. Success by more than 5 gives the details outright |
20+slvl | Decipher scroll |
20+DC** | Identify which spell was cast from looking at magical residue with Detect Magic |
20 | Draw diagram for dimension anchor |
15+slvl | Prepare known spell from borrowed book |
15+slvl | Learn/copy spell from spellbook/scroll. 1h, max 1 try/week |
22+slvl | Copy non-class spell from spellbook/scroll. 2h/slvl, max 1 try/week |
15+slvl | Familiarise with borrowed spell. 0.5h/slvl, max 1 try/day |
22+slvl | Familiarise with other magic type***. 1h/slvl, max 1 try/day |
15+slvl | Casting spell from Spellbook. 1min/slvl |
22+slvl | Casting spell from Spellbook with other magic type***. 2min/slvl |
17+slvl | Casting familiarised spell. 2min/slvl |
24+slvl | Casting familiarised spell with other magic type***. 4min/slvl |
22+slvl | Casting unfamiliar spell. 4min/slvl |
29+slvl | Casting unfamiliar spell with other magic type***. 8min/slvl. Use 1 spell slot higher. |
* Replaced by Spell Trickery roll, if applicable
** Table 1:3 Magical Residue
*** Like arcane, divine, natural, demonic, etc. Must have relevant language skills (like Druidic).
** Table 1:3 Magical Residue
*** Like arcane, divine, natural, demonic, etc. Must have relevant language skills (like Druidic).
A lot of the work with magic house rules involve the skill Spellcraft. Some of the uses are from way back in 2013 and have not been revised, so beware. See the magic article for more information.
Ability Modifier
Doing things:
- The skill Spellcraft is now used with either INT, WIS or CHA instead of INT only. Use whichever is the highest.
Understanding things
- Still INT only.
Residue
- Not revised
It's also possible to attempt identifying a spell being cast from its residue alone (see table).
New skill check rules
Some rolls are now easier and others are harder (see table). Primarily, the main difference is that a "natural 1" is an automatic fail and a "natural 2" counts as -10 to the roll (with some exceptions).